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BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, and owned since 2003 by Topps. The series began with FASA's debut of the board game BattleTech (originally named BattleDroids) by Jordan Weisman and L. DISCLAIMER This is not our art. Pins are provided to help gamers discover new (and old) RPG titles and to educate roleplaying game authors as to common book cover design elements. If your pin has been pinned by us and you’d like it removed or revised, please contact us by putting a comment on that pin. See more ideas about Book cover design, Cover design and Book covers. Cbt Mercenaries Supplemental Update (Classic Battletech FPR3. Mercenaries; Periphery States. BattleTech has gone on to become one of the gaming industry’s most important. BattleMech Manual Beta PDF & BT Survey.

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BattleTech is a wargaming and military science fiction franchise[1] launched by FASA Corporation in 1984, acquired by WizKids in 2001, and owned since 2003 by Topps.[2] The series began with FASA's debut of the board gameBattleTech (originally named BattleDroids) by Jordan Weisman and L. Ross Babcock III and has since grown to include numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of more than 100 novels, and an animated television series.[3]

  • 1FASA
  • 4Spin-off games
  • 5Universe
    • 5.2Technology
    • 5.3Political entities

FASA[edit]

Chicago-based FASA Corporation's original 1984 game focused on enormous robotic, semi-humanoid battle machines battling in a science-fiction feudalistic dark age setting. The game was at first called BattleDroids.[4] The name of the game was changed to BattleTech in the second edition because George Lucas and Lucasfilm claimed the rights to the term 'droid';[citation needed] the machines themselves were renamed BattleMechs from the second edition onward.

The game components included:

  • First edition: two full-color terrain maps, 48 stand-up BattleMech counters, four sheets of playing markers, plastic counter stands, dice, and a rule book.[5]
  • Third edition: two color maps, a pack of record sheets, and fourteen 2” plastic miniatures of various BattleMech war machines.[6]
  • Fourth edition: two rule-books, a booklet of record sheets, 48 stand-up playing pieces, and a sheet of 144 insignia stickers.[7]

'The Unseen'[edit]

Rather than create their own original robot art, FASA decided to use already-extant designs that had originally been created for a variety of different Japanese anime, including Dougram, Crusher Joe, and Macross. The rights to these images were licensed from Twentieth Century Imports (TCI). In later years, FASA abandoned these images as a result of a lawsuit brought against them by Playmates Toys and Harmony Gold over the use of said images.[8] In 2007, Classic BattleTech line developer Randall N. Bills explained that FASA had sued Playmates over the use of images owned by FASA. Although Playmates was ordered to stop using the images in question, FASA received no financial compensation. FASA realized that the use of licensed images made them vulnerable to lawsuits and worried that such a suit would bankrupt the company. Following the suit, FASA made the decision to use only images that they owned in future products.

The anime-sourced BattleMechs continued to be referenced in-universe, but their images were no longer seen in new sourcebooks. This led them to be termed by fans as 'the Unseen'. When Fantasy Productions licensed the property, these 'Unseen' images were expanded to include all art produced 'out-of-house' – that is, whose copyrights resided with the creators, not the company. Catalyst Game Labs has continued this practice.[9]

On 24 June 2009, Catalyst Game Labs announced that they had secured the rights to the 'Unseen' art. As a result, art depicting the original 'Mechs could be legally used again.[10] However, an update on 11 August 2009 stated that the part of the deal regarding designs that originated in images from Macross had fallen through, returning the original images to Unseen status once again. Since then, designs that originated in images from Dougram and Crusher Joe are no longer considered Unseen.[11]

Reception[edit]

In the March 1988 edition of Dragon (Issue 131), Jim Bambra called the first editionBattleTech tabletop game 'a brilliantly conceived and presented game of robotic combat set in the war-torn universe of the Successor States', and complimented the high production values of the game components. Bambra concluded with a recommendation: 'Try the Battletech game. If you like it, it might inspire you to form your own BattleMech unit and battle your way across the Successor States.'[5]

In the June 1993 edition of Dragon (Issue 194), Rick Swan reviewed FASA's third edition and liked the rules revisions 'presenting the fundamentals in clear, simple language.' Swan also admired the games post-apocalyptic vision, calling it 'one of the hobby's richest settings.' He concluded with a recommendation to buy the third edition: 'While the previous version was a class act ... the third edition stands as the definitive treatment, a handsome upgrade worth the purchase price even for owners of the old editions.'[6]

In the August 1997 edition of Dragon (Issue 238), Rick Swan reviewed FASA's fourth edition of BattleTech, and called it 'A snap to learn... as exciting as it is addictive; there are few gaming experiences more satisfying than blasting giant robots into scrap metal.' However, for people who already owned the third edition, Swan suggested that 'there's no compelling reason to invest in version four.'[7]

After FASA[edit]

After FASA Corporation closed its doors in 2000, Wizkids bought the rights to the game in January 2001.[12] They reworked the IP to launch their MechWarrior: Dark Age collectible miniatures game, but licensed the rights to continue to publish products for the old game to FanPro (itself a subsidiary of Fantasy Productions). Topps bought Wizkids in 2003, but this did not change any publishing agreements at that time. FanPro held the license to the original tabletop game (which they rebranded as 'Classic BattleTech') until 2007. At that point Catalyst Game Labs (CGL) acquired the license from Topps. CGL continues to hold the license to this day; with the end of the MechWarrior: Dark Age miniatures game, the name of the traditional tabletop game has reverted to simply BattleTech.

Gameplay: Tabletop Game[edit]

At its most basic, the game of BattleTech is played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly 30-foot-tall (9.1 m) humanoid armored combat units called BattleMechs, powered by fusion reactors and armed with a variety of weapons. Typically, these are represented on the game board by two-inch-tall miniature figurines that the players can paint to their own specifications, although older publications such as the 1st edition included small scale plastic models originally created for the Macross TV series, and the 2nd edition boxed set included small cardboard pictures (front and back images) that were set in rubber bases to represent the units. The game is played in turns, each of which represents 10 seconds of real time, with each turn composed of multiple phases.

The game's popularity spawned several variants and expansions to the core system, including CityTech which fleshed out urban operations, infantry, and vehicle combat, AeroTech which focused on air and space-based operations, and BattleSpace which detailed large spacecraft combat. FASA also published numerous sourcebooks, known as Technical Readouts, which featured specifications for new combat units that players could select from. However, despite the large number of such pre-designed BattleMechs, vehicles, aerospace units and other military hardware, the creators also established a system of custom design rules, enabling players to generate their own units and field them in combat.

FASA launched two additional systems to complement the core game: BattleTroops, an infantry combat system, and BattleForce, a large-scale combat simulator governing the actions of massed BattleTech units. The Succession Wars, a board game released in 1987, is one of only two purely strategic titles of the series (the other being 'The Inner Sphere in Flames' from the Combat Operations book). The Succession Wars is played on a political star map, with players trying to capture regions of space.

Recent years have seen a trend of consolidating the expansions into 'core products' for efficiency. Beginning under FanPro's aegis, then continued under Catalyst Game Labs, the various rulesets have been combined into a series of Core Rulebooks:[13]

  • Total Warfare (TW) integrates the original boardgame with CityTech, BattleTroops, and parts of AeroTech 2 (itself a consolidation of AeroTech and BattleSpace) pertaining to atmospheric operations (such as simplified rules for Dropship operations, and the use of AeroTech Fighters in atmospheric combat).
  • Tactical Operations (TO) supplements Total Warfare with rules for expanded game-play (advanced rules). These include an expanded weapons / equipment table listing (Lostech), advanced unit types (such as 'mobile structures', planetary fortresses, and 'large support vehicles') as well as numerous optional gameplay enhancements for planetary-level conquests (consolidating Maximum Tech and other expansion packs, like Explorer Corps).
  • Strategic Operations (SO) consolidates the rules for multi-game campaigns within a single star system (such as unit morale and management, repair and maintenance, equipment salvage, in-game construction, and unit-level economics) with the remaining AeroTech 2 rules omitted from TW. These include the introduction of capital-level spacecraft (Jumpships / Warships / Space Stations / Fighter Squadrons) and equipment, space warfare rules, and the use of space travel as a gameplay element. A revised version of BattleForce is also consolidated into the book.
  • TechManual (TM) consolidates the customization rules with technical fluff from various products for units compliant to Total Warfare rules. (Construction rules for the missing units are listed in TO or SO, as these units are not considered to be 'tournament legal' for gameplay).
  • Interstellar Operations (IO) was originally a project that had been available in beta form. The book was designed to introduce rules for faction-wide operations (such as entire Clans / Succession Houses / Empires) across multiple campaigns and star systems—up to and including the entire Inner Sphere. The book itself would have also included an expansion of additional technologies which stipulated per time period in the game universe's history, including revised rules for more advanced types of vehicles such as Land-Air 'Mechs, Superheavy BattleMechs, and unique period technologies. The size of the materials slated for the book forced its splitting into two volumes; the second, which was initially known as the Campaign Companion, was renamed.[14][15]
  • Campaign Operations (CO) is the self-contained companion book to Interstellar Operations. The book provides core rules handling player campaigns, using different rules sets. Taking older legacy rules found in previous source books, CO presented them in a singular core rulebook for better accessibility for the player. Included in the publication are rules to build environments for players to create and maintain combat units to be played in the game universe and rules allowing them to design their own worlds and star systems if desired.[16]

Spin-off games[edit]

The BattleTech franchise first extended beyond the tabletop wargame format with the release of MechWarrior, a role-playing game in which players portray BattleMech pilots or other characters in the 31st century. The RPG system has been republished in several editions and expanded by various sourcebooks and supplements. In 1996, FASA also introduced the BattleTech Collectible Card Game, a CCG developed by Wizards of the Coast, creators of the popular Magic: The Gathering.

WizKids, owners of the BattleTech franchise after 2001,[17] introduced a collectable miniatures-based variant of the classic tabletop game called MechWarrior: Dark Age in 2002 (later renamed MechWarrior: Age of Destruction).[18] The game incorporates WizKids' 'Clix System', a means of tracking the combat statistics and abilities of each figure by turning a dial in its base.

BattleMechs, the hulking flagship units of the franchise, made a natural subject for computer emulation, and so in 1988 Infocom released a PC based RPG called BattleTech: The Crescent Hawk's Inception. It was later followed up with a sequel, BattleTech: The Crescent Hawk's Revenge in 1990. Both games were reasonably well received, although aside from storyline continuity the second game held few similarities to its predecessor. The first pure simulation of BattleMech combat, however, was released for computers in 1989. Titled MechWarrior and published by Activision, the single-player game gave users the opportunity to pilot a range of Mechs and engage in combat against computer-controlled opponents. Sequels MechWarrior 2 (1995), MechWarrior 2: Mercenaries (1996), MechWarrior 3 (1999) and MechWarrior 4 (2000) created simulations of progressively higher technical sophistication. The most recent commercial game was MechWarrior 4: Mercenaries (2002). 'Mekpaks' for MechWarrior 4: Mercenaries made by Mektek were released, adding new weapons, Mechs and graphics.[citation needed] A group also modded Crysis for the release of a BattleTech game known as MechWarrior: Living Legends and the first public beta was released on December 26, 2009.[citation needed] A possible MechWarrior 5 was being produced, though it lingered in development for about a year and was eventually canceled.[citation needed] Originally, Smith & Tinker owned the BattleTech electronic rights, but, after failing to find funding for a new MechWarrior game, the rights to the series were bought by Piranha Games in 2011, who had originally been working with Smith & Tinker to create MechWarrior 5.[19] On July 9, 2009, it was confirmed that the franchise would be rebooted.[20] Further trailers were released and it was confirmed that the timeline would be set around 3015. Though it seemed that the legal troubles which originally plagued FASA due to the similarities between BattleTech mechs and those in Robotech/Macross had returned to cause some troubles for Piranha Games,[21] the company later released a statement noting that their primary troubles had been with finding a publisher, which eventually led to the announcement of a free-to-play reboot called Mechwarrior Online, set around the start of the clan invasions.[22] The game was published in 2013 by Infinite Games Publishing,[23] the same company which later published MechWarrior Tactics. IGP filed for bankruptcy and sold off the rights in December 2014.

The franchise saw its first online-dedicated game with Multiplayer BattleTech: EGA in 1992, which was followed by Multiplayer Battletech: Solaris in 1996. 1994 saw the series' first console original title, the simply titled BattleTech for the Sega Genesis. Other notable titles include the MechCommander series for the PC (MechCommander in 1998 and MechCommander 2 in 2001) and the MechAssault series (MechAssault and MechAssault 2: Lone Wolf in 2002 and 2004, respectively, for the Xbox, and MechAssault: Phantom War in 2006 for the Nintendo DS).

A fan community also provides an online free version of the tabletop game, called MegaMek.[citation needed] This project led to follow up projects like MekWars, which aims at making campaigns out of MegaMek games.[citation needed] There were also a series of fan-created Battletech MUSEs then later MUXes (text-only multiplayer games with ASCII images, accessed by telnet connection) in the 1990s, starting with Battletech 3025 MUSE in 1991.[citation needed]

A new turn-based strategy game, titled simply BattleTech, was released in April 2018. The game was developed by Harebrained Schemes, and led by Jordan Weisman, the creator of the series.[24][25]

Virtual World Entertainment[edit]

The BattleTech creators' goal of creating an immersive BattleMech simulation came to fruition in 1990 with the opening of the first BattleTech Center at the North Pier Mall in Chicago. The BattleTech Center featured 16 networked, full-sized cockpits or 'pods' that resembled a fully functional BattleMech cockpit with over 80 separate controls. Each player selected a 'Mech to pilot into combat against up to seven other human players in the other cockpits.

Virtual World Entertainment, the company that managed the centers, later opened many other Virtual World centers around the world. It eventually merged with FASA Interactive Technologies (FIT) to form Virtual World Entertainment Group (VWEG) to better capitalize on various FASA properties. In 1999, Microsoft Corporation purchased VWEG to integrate FIT into Microsoft Game Studios and sold VWE.[citation needed] VWE continues to develop and support the current BattleTech VR platform called the Tesla II system, featuring BattleTech: Firestorm.[citation needed]

Members of the 'pod' ownership community continue to update the software and hardware for the Tesla II cockpits (e.g., by developing kits that allow to replace the original CRT monitors with modern LCD ones[26]) for both private, commercial, and convention use.

Other media[edit]

The popularity of the BattleTech games and the fictional universe they inhabit has led to a number of non-gaming related projects. These projects depict stories, characters and groups interacting within the context of the universe and its elements. The projects include multimedia productions, and various works of fiction in both graphical or text based formats:

  • An extensive line of popular science fiction novels, with more than 100 titles published to date. The novels are set in both the Classic BattleTech era (mid-3000s) and the Dark Age era (3130s). The original (Classic) BattleTech novels were produced between 1986 and 2002, while the Dark Age era Novels were produced from 2002 to early 2008. Publication of titles under the Classic BattleTech and MechWarrior lines resumed at the end of 2008.[27]
  • An online writing project named BattleCorps produces novelettes set in various eras of the BattleTech universe. The subscription based BattleCorps offers monthly stories to is members covering all eras of the Battletech universe. Currently BattleCorps appears to be shut down as no new stories have been released in the first two quarters of 2017.[28]
  • The Spider and the Wolf, a comic-style sourcebook published by FASA in 1986 as a supplement to the original board game. The comic depicts the inception of the 'Black Widow Company' in 3015 and offers a brief introduction to the BattleTech universe as a prelude on the inside cover. Three potential game scenarios are presented in the back of the book, behind the story.
  • A series of licensed comics, published in the late 1980s by Blackthorne Publishing under the BattleTech and BattleForce monikers. The BattleTech comics included an 'annual' and a '3-D' special issue, while the third of the three-issue BattleForce comic was left unpublished. The comics are not officially dated; but due to real-life publication date and plot context, speculation suggests that setting is around, or in the year 3025.
  • A five-issue comic, BattleTech: Fallout was published by Malibu Comics in 1994 and 1995.[29] The series is set in early 3050 during the Clan Invasion and depicts a group of disparate fugitives pairing with the Belt Pirates. The two parties form an irregular BattleMech force to remove the Clans from the Star's End system. The first issue has two special editions, one with gold print ('gold edition') and one with a holographic cover. The fifth issue (titled 'Issue #0'), offers three very short supplemental stories outside of the main plot of the comic.
  • A 13-episode television show, BattleTech: The Animated Series, aired on Fox in late 1994. The show was produced by Saban Entertainment and followed Major Adam Steiner with his fictional military unit, the First Somerset Strikers, in an ongoing conflict with Clan Jade Falcon.
  • Electric Entertainment, a company under contract to Paramount Studios, has leased the rights to produce a motion picture based on the BattleTech universe. Development has been slow and little is known about the project's status.

Universe[edit]

A detailed timeline stretching from the late 20th century to the mid-32nd describes humanity's technological, social and political development and spread through space both in broad historical terms and through accounts of the lives of individuals who experienced and shaped that history,[30] with an emphasis on (initially) the year 3025 and creating an ongoing storyline from there. Generally, BattleTech assumes that its history is identical to real-world history up to until approximately 1984, when the reported histories begin to diverge; in particular, the game designers did not foresee the fall of the Soviet Union, which plays a major role past 1990 in the fictional BattleTech history. Individual lifestyles remain largely unchanged from those of modern times, due in part to stretches of protracted interplanetary warfare during which technological progress slowed or even reversed. Cultural, political and social conventions vary considerably between worlds, but feudalism is widespread, with many states ruled by hereditary lords and other nobility, below which are numerous social classes.

A key feature of the BattleTech universe is the absence of non-human intelligent life. Despite one or two isolated encounters in novels, mankind is the only sentient species.

Above all, the central theme of BattleTech is conflict, consistent with the franchise's wargaming core.[1] Interstellar and civil wars, planetary battles, factionalization and infighting, as well as institutionalized combat in the shape of arena contests and duelling, form the grist of both novelized fiction and game backstories.

History[edit]

BattleTech's fictional history covers the approximately 1,150 years from the end of the 20th century to the middle of the 32nd. Most works in the series are set during the early to middle decades of the 31st century, though a few publications concern earlier ages.[31]MechWarrior: Dark Ages and its related novels take place in the mid 3100s.[32]

Technology[edit]

The level of technology evident in BattleTech is an unusual blend of the highly futuristic and the nearly modern. The universe is largely based in hard science fiction concepts — much of the technology used is either similar in advancement to that of the present day, or based on technology considered plausible in the near-future, such as the railgun. A handful of exceptions, notably faster-than-lightinterstellar travel and superluminal communication, depend on purely fictional or speculative principles. Radically advanced tech mixes with seemingly anachronistic technologies such as internal combustion engines and projectile weapons. Artificial intelligence, nanotechnology, androids, and many other staples of future fiction are generally absent or downplayed. Incessant warfare is generally blamed for the uneven advancement, the destruction of industry and institutes of learning over the centuries of warfare having resulted in the loss of much technology and knowledge. As rivalries and conflicts have dragged on, advanced technologies are redeveloped for the battlefield.[33][34]

One of the earliest and most significant events in BattleTech technology was the advent of faster-than-light travel. Scientists first successfully tested an FTL engine in 2107, and late in the following year mounted the first long-range manned voyage, a 12-light year jump to the Tau Cetistar system. However, faster-than-light communication would not be developed until 2630.[35] Technological advancements continued slowly but steadily through the third millennium, notably including the development of the first BattleMech in 2439.[36] This advancement reached its zenith during the latter years of the Star League with computing, communications, sensors, power and motor systems, medical sciences, and other technologies reaching high levels of refinement.[37]

Following the collapse of the Star League in 2781, its constituent states fell into a protracted struggle for supremacy known as The Succession Wars. The conflict saw the common use of weapons of mass destruction and the widespread destruction of factories, shipyards, and research facilities, resulting in a slow but steady degradation of scientific and technological expertise. By the dawn of the fourth millennium, few sites in the Inner Sphere retained the ability to construct or even repair the more sophisticated Star League-era devices, and lost or hidden caches of such 'lostech' became highly sought after. A mercenary unit, the Gray Death Legion, discovered one such cache, including a Star League memory core, on the planet Helm in 3026, a discovery that sparked a major technological renaissance.[37]

The exodus of much of the Star League Defense Force after the League's collapse was also a significant blow to technological development in the Inner Sphere since it included many of the most advanced vessels and pieces of hardware. Later to become known as the Clans, these forces, unlike those in the Inner Sphere, retained their technology and made refinements and enhancements that set them ahead of their Successor States counterparts. The return of the Clans to the Inner Sphere in 3048 prompted a flurry of technological development.[38][39]

In August 3132, a mysterious calamity collapsed the Hyperpulse Generator network, inhibiting interstellar communication and heralding a slow-down of technological development.[citation needed]

Space travel[edit]

Faster-than-light travel across interstellar distances is common in the BattleTech universe and depends on an advanced space-warping technology known as the Kearny-Fuchida Drive. In a K-F jump, an initiator produces a hyperspace field which is then magnified and focused by a large, superconductive mass of titanium/germanium. The amplified field envelopes the ship and pushes it through a hole in normal space called a 'jump point,' through which it enters hyperspace. Depending on the distance to be traversed, the ship spends up to 15 seconds in hyperspace before reemerging into normal space through another jump point at the destination. The opening and closing of jump points destroys large numbers of subatomic particles and produces a pulse of electromagnetic energy that can be detected at considerable range.[40]

Jumps are normally made to and from points far above a solar system's ecliptic, usually where the gravitational influence in the system is most stable; however, so-called 'pirate points' exist where local gravitational pull is stable enough to use; though quicker, using such points is also more dangerous due to the random appearance of so-called 'Lagrange points'.[41] Jumping requires copious amounts of energy, usually gathered from the nearby star over the course of approximately a week by large solar collectors similar to solar sails and stored in giant capacitors. A quicker but less common technique is to draw the energy from a fusion reactor, or to take advantage of recharge stations in the vicinity of major jump points.[41] Jump failures can result from charging the drive too quickly, poor drive maintenance, or spatial anomalies.

Interplanetary and orbital space travel is also common practice, generally conducted by fusion-powered dropships and various smaller aerospace craft.

Spacecraft[edit]

BattleTech spacecraft range considerably in size and function, but generally fall into three broad categories – jumpships, dropships, and small craft.

Vessels equipped with K-F drives are known as jumpships and range in mass up to 500,000 tons, though warships, a subclass of jumpship hardened against attack and fitted with naval weapons, may mass up to 2.5 million tons. The size and delicacy of a jumpship's K-F drive and the danger of jumping while in a gravitational well limits such vessels to deep space and precludes planetary landings. Jumpships often use sail-like collectors to gather solar energy and fusion engines for sub-light maneuvers, and normally travel with a small retinue of dropships.

Dropships are fusion-powered craft built to transport people and cargo between space-bound jumpships and planetary surfaces, or between jumpships. Dropships lack faster-than-light engines and instead use fusion motors for covering short interplanetary distances, for orbital and atmospheric maneuvers, and for takeoffs and landings. They mass anywhere between 400 and 100,000 tons, and are usually of either aerodyne (aerodynamic) or spheroidal configuration. Dropships are used for both military and civilian/commercial transportation.

The smallest vessels capable of space travel are known simply as 'small craft,' or as aerospace craft if capable of planetary landings. They may serve military functions (as fighters or bombers) or civilian purposes (e.g., transportation).

Communications[edit]

HyperPulse Generator (HPG) arrays serve as the primary means of interstellar communication in the BattleTech universe and operate on worlds throughout inhabited space.

HPGs operate on a similar principle as the Kearny-Fuchida jump drive, sending a directional radio transmission instantaneously from one station to another over a distance of up to 50 light years.[35] Though the nature of the technology allows only unidirectional broadcasts, paired HPGs can provide simultaneous bidirectional communication. Given the demand and expense of hyperpulse communication, messages are frequently bundled into batches of hundreds, sent simultaneously. While the transmission itself is nearly instantaneous, it may be days, weeks, or months before a message is sent, though one can pay a higher fee for 'priority service.' A message can reach any station in the Inner Sphere in approximately six months, with transit times of as little as a few days possible at great expense.[42]

The first successful hyperpulse broadcast occurred on New Year's Day, 2630.[35] Over the next 150 years, the Star League constructed a network of generators that extended hyperpulse communications to numerous worlds throughout the Inner Sphere. During the Succession Wars, ComStar assumed the operation and maintenance of the network, shrouding the system's operation in mystical trappings. Ostensibly neutral, ComStar leveraged its communications monopoly for political purposes, occasionally imposing 'interdictions' (denials of service) on the Great Houses, which crippled their victims by preventing them from coordinating a defense of their realm. Following the fracturing of ComStar after the battle of Tukayyid in 3052, hyperpulse technology slowly began to disseminate to the states of the Inner Sphere. A mysterious calamity collapsed the Hyperpulse Generator network in August 3132, effectively ending practical interstellar communication over much of inhabited space. In the wake of the collapse, jumpships served as a kind of 'pony express,' ferrying messages from world to world.

'Mechs[edit]

The most visible and distinctive machinery in the BattleTech franchise are the mecha known as 'Mechs. Those tailored for combat are known as BattleMechs and, with other less common forms such as WorkMechs and ProtoMechs, are central to BattleTech wargaming and feature prominently in most spinoffs and related fiction.

Bionics[edit]

Neural engineering, particularly in the form brain-computer interfaces, is not uncommon in the BattleTech universe. Its principal application is the 'neurohelmet,' a device used in nearly all BattleMechs that gives the 'Mech's pilot the ability to control some aspects of the machine's behavior simply by thought. The neurohelmet provides balance information to the 'Mech to assist in walking and maneuvering. It also acts as a security device, limiting access to authorized users via alpha brain wave pattern recognition (many BattleMechs mentioned in the novels also incorporate more conventional security measures such as voice-recognition and personalised codes).

Other applications of bionics range from prosthetic limbs to elective implants intended to improve strength or enhance the senses.[43]

Environmental engineering[edit]

During prosperous eras of colonization, entrepreneurs employed jumpships to transport ice bergs from water-rich planets to arid colony worlds. Colonies dependent on this ice trade prospered while it continued, but little true terraforming was accomplished in this way and the colonies tended to wither when the trade was interrupted by wars. The practice was largely abandoned in the 27th century due to advances in water purification.[36]

Terraforming, the process of adapting an inhospitable planetary environment into one suitable for human occupation, occurs with varying degrees of success through history. Terran engineers mounted repeated attempts over the course of centuries to moderate the dense and acidic atmosphere of Venus, succeeding enough to allow limited surface colonization under protective domes.

Political entities[edit]

BattleTech's universe is governed by numerous interstellarhumangovernments that vie for supremacy. Described below are the major areas into which these factions fall.

Terra[edit]

Terra is the homeworld of mankind (no longer commonly called Earth, although this name is sometimes used) and former capital of the Star League. Several groups have held Terra, including the Terran Alliance, Terran Hegemony, ComStar, Word of Blake, and the Republic of the Sphere; most of these nations fought bitter struggles upon Terra, scarring the world.

Inner Sphere[edit]

The Inner Sphere, heart of the BattleTech universe, contains all worlds within 500 light-years of Terra. While a variety of smaller states have come and gone, the Inner Sphere has historically been dominated by five 'Great Houses' who rule over their separate dominions: House Davion (Federated Suns), House Liao (Capellan Confederation), House Marik (Free Worlds League), House Steiner (Lyran Commonwealth), and House Kurita (Draconis Combine). (The term 'Inner Sphere' sometimes refers to these houses collectively). The leader of each Great House claims to be the rightful successor to the rule of the Star League, and so the nations the Houses rules over are known as the Successor States.

Periphery[edit]

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The space surrounding the Inner Sphere contains a number of independent nations, known collectively as the Periphery. The largest of these nations (the Outworlds Alliance, Taurian Concordat, Magistracy of Canopus, and Rim Worlds Republic) predate the Star League and rival the Successor States themselves in size, but are vastly inferior economically and militarily. More moderately sized nations, such as the Marian Hegemony or Bandit Kingdoms, also lie near the Inner Sphere. The Periphery contains countless other independent nations, many consisting of a single star system each and rarely playing a significant role in Inner Sphere politics. The mostly uncharted space beyond the nearby Periphery states is known as the Deep Periphery and contains numerous pirate havens and lost Star League colonies.

Battletech Mercenaries Supplemental Update Pdf Creator Online

Clans[edit]

During the fall of the aforementioned Star League, the Star League Defense Force exiled itself and eventually settled in the Deep Periphery. They reformed into the Clans, a warrior-centric caste society relying on genetic manipulation and artificial birth. The four strongest of these Clans returned to the Inner Sphere as would-be conquerors in 3049, were reinforced by three more Clans a year later, and were joined in the late 3060s by another two. Of the original twenty Clans, by 3067 three were absorbed, two were annihilated, two fragmented, two defected, and one was abjured. The Clan Occupation Zones together occupy a region roughly equivalent to one of the Successor States.[44]

Mercenaries[edit]

The Inner Sphere is home to many private military companies. Some of them are quite powerful, and their actions have influenced the history of the universe. Among the most famous mercenary groups are the Wolf's Dragoons, Eridani Light Horse, Kell Hounds, Northwind Highlanders, Gray Death Legion, and McCarron's Armored Cavalry.[45][46]

References[edit]

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  1. ^ abClute, John; Nicholls, Peter, eds. (1995) [1993]. 'Games and Sports'. The Encyclopedia of Science Fiction. technical editor, John Grant; contributing editor, Brian Stableford (2nd ed.). New York: St. Martin's Griffin. p. 466. ISBN978-0-312-09618-2. ...many visions of a corrupt future society forsee the return of bloody games in the Roman tradition... The BattleTech shared-world series (see also Robert Thurston) moves the formula on to a galactic stage.
  2. ^'Topps Acquires WizKids'. icv2.com.
  3. ^Reed, Philip J. (2007). 'BattleTech'. In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 24–27. ISBN978-1-932442-96-0.
  4. ^Weisman, Jordan; L. Ross Babcock III (1984). Basic Battledroids. Chicago: FASA Corporation.
  5. ^ abBambra, Jim (March 1988). 'Role-playing Reviews: To the Stars!'. Dragon. TSR, Inc. (131): 74–76.
  6. ^ abSwan, Rick (June 1993). 'Role-playing Reviews'. Dragon. TSR, Inc. (194): 33–35.
  7. ^ abSwan, Rick (August 1997). 'Role-playing Reviews'. Dragon. TSR, Inc. (238): 112.
  8. ^Harmony Gold U.S.A. and Playmates Toys v. FASA Corporation and Virtual World Entertainment, 95 2972 (U.S. District Court for the Northern District of Illinois, Eastern Division 1996-06-12).
  9. ^Record Sheets: Phoenix Upgrades. BattleCorps. 2006. pp. 1–2.
  10. ^'Catalyst Game Labs'. Catalyst Game Labs.
  11. ^Sometimes Things Just Don’t Go As We Want Them To BattleTech: 25 Years of Heavy Metal MayhemArchived 2012-02-26 at the Wayback Machine
  12. ^'Wizkids Acquires Battletech'. The Miniatures Page. 2001-01-25. Retrieved 2018-06-06.
  13. ^'Core Rulebooks BattleTech: The Game of Armored Combat'. Retrieved 14 October 2014.
  14. ^'Interstellar Operation Open Beta Begins'. Battletech News. Catalyst Game Labs. 2 November 2012. Retrieved 14 October 2014.
  15. ^'Interstellar Operation'. Battletech News. Catalyst Game Labs. 2 November 2012. Retrieved 23 July 2015.
  16. ^'Campaign Operation'. bg.Battletech.com. Catalyst Game Labs. 2 July 2016. Retrieved 2 July 2016.
  17. ^WizKids GamesArchived November 10, 2006, at the Wayback Machine
  18. ^WizKids GamesArchived March 14, 2007, at the Wayback Machine
  19. ^Bullock, Russ. 'President'. Piranha Games. Retrieved 24 February 2014.
  20. ^Plunkett, Luke (July 9, 2009). 'New Mechwarrior Game Confirmed, Will Reboot Series'. Kotaku. Gizmodo Media Group. Retrieved April 14, 2014.
  21. ^Brudvig, Erik (3 September 2009). 'MechWarrior 5 Trouble Brewing?'.
  22. ^'MWO: News'. mwomercs.com.
  23. ^'IGN'. Archived from the original on 2011-11-08. Retrieved 2015-08-16.Cite uses deprecated parameter dead-url= (help)
  24. ^Futter, Mike (September 28, 2015). 'Returning To Battletech 31 Years Later'. Game Informer. Retrieved September 30, 2015.
  25. ^Matulef, Jeffery (August 14, 2017). 'BattleTech reboot delayed until 2018'. Eurogamer. Retrieved March 8, 2018.
  26. ^'MechJock.Com the home of Virtual World Entertainment LLC. - Tesla II Cockpits getting custom MFD LCDs'.
  27. ^Administration, Catalyst (27 June 2008). 'Catalyst Game Labs bring Classic BattleTech, Shadowrun, and MechWarrior novels back to bookstores'.
  28. ^'Archived copy'. Archived from the original on 2008-05-16. Retrieved 2007-02-13.Cite uses deprecated parameter dead-url= (help)CS1 maint: archived copy as title (link)
  29. ^'BattleTech: Fallout'.
  30. ^Bills, Randall N.; et al. (2007). 'A Brief History of the Inner Sphere'. Inner Sphere at a Glance. Classic BattleTech. Lake Stevens, WA: Catalyst Game Labs (inMediaRes Productions). ISBN978-0-9792047-3-9.
  31. ^Hess, Clare W.; et al. (1989). Donna Ippolito (ed.). Technical Readout: 2750 (Corrected Second Printing ed.). Chicago: FASA Corporation. ISBN978-1-55560-089-1.
  32. ^'WizKids: MechWarrior'. Archived from the original on 2007-12-08. Retrieved 2007-12-09.
  33. ^'Combat Equipment'
  34. ^'Technical Readout: Vehicle Annex'
  35. ^ abcHartford, Chris; et al. (1993). 'History of Naval Warfare'. In Donna Ippolito (ed.). Battlespace Sourcebook. Chicago: FASA Corporation. ISBN1-55560-208-8.
  36. ^ abDonna Ippolito, ed. (1991). 'Historical Overview'. MechWarrior (Second ed.). Chicago: FASA Corporation. ISBN1-55560-129-4.
  37. ^ abHess, Clare W.; et al. (1989). 'Star League Technology'. In Donna Ippolito (ed.). Technical Readout: 2750 (Corrected Second Printing ed.). Chicago: FASA Corporation. ISBN1-55560-089-1.
  38. ^Keith, J. Andrew; Jim Musser (1990). 'The Clans'. In Donna Ippolito (ed.). Technical Readout: 3050 (Revised Second Printing ed.). Chicago: FASA Corporation. ISBN1-55560-090-5.
  39. ^Donna Ippolito, ed. (1992). 'Inner Sphere Prototypes'. Technical Readout: 3055 (Corrected Second Printing ed.). Chicago: FASA Corporation. ISBN1-55560-164-2.
  40. ^Hartford, Chris; et al. (1993). 'Naval Technology: Jumpships'. In Donna Ippolito (ed.). Battlespace Sourcebook. Chicago: FASA Corporation. ISBN1-55560-208-8.
  41. ^ abDonna Ippolito, ed. (1991). 'Space Travel'. MechWarrior (Second ed.). Chicago: FASA Corporation. ISBN1-55560-129-4.
  42. ^Donna Ippolito, ed. (1991). 'Hyperpulse Generator'. MechWarrior (Second ed.). Chicago: FASA Corporation. ISBN1-55560-129-4.
  43. ^'New Equipment'. A Guide to Covert Ops. Classic BattleTech. FanPro. 2004. ISBN1-932564-15-2.
  44. ^'The Legend of the Jade Phoenix Trilogy'
  45. ^'Mercenaries Supplemental'
  46. ^'Mercenaries Supplemental II'

External links[edit]

  • Official website
  • BattleTech on IMDb
  • BattleTech at TV.com
  • Battletech wiki, sarna.net

Battletech Mercenaries Supplemental Update Pdf Creator Download

Retrieved from 'https://en.wikipedia.org/w/index.php?title=BattleTech&oldid=906180742'

Series by cover

1–8 of 974 ( next show all )

Works (974)

TitlesOrder
Battletech - Die Welt des 31. Jahrhunderts by Reinhold H. MaiHeyne #0
Alpha Strike Mapboard Play by Catalyst Game LabsCATASMBP
Alpha Strike Quick-Start Rules by Catalyst Game LabsCATQSRAS
Angry Voices In The Dark by Loren L. ColemanWiz01
BattleForce Quick-Start Rules by Catalyst Game LabsCATQSRBF
BattleTech 63. Wahnsinn und Methode. Das Goldene Zeitalter. Erster Band by Michael DielFanPro #1
Battletech Annual #1 by FASA Corp.Blackthorne Annual
Battletech Fallout #1 by Roland MannMCE #1
BattleTech Kartenset #1 by Catalyst Game LabsUlisses Kartenset #1
Battletech Primer by Randall N. BillsPrimer #1
BattleTech Quick Start Rules by Catalyst Game LabsCATQSRBT
BattleTech: Onslaught - Tales from the Clan Invasion! by Jason SchmetzerCATBC_OnSt
BattleTechnology: The Magazine of Combat in the 31st Century: Issue 0101 August 3027 by William H. KeithBTM1
A Bonfire of Worlds by Steven Mohan Jr.CATBT_BonF
By the Numbers by Loren L. ColemanBACS1
Chaos Campaign: Succession Wars by Randall N. BillsCATBTCCSW
Classic BattleTech Introductory Rulebook by Randall N. BillsFPRCBIR
A Game of Armored Combat - Record Sheets (2019) by Catalyst Game LabsCAT3500D-RS
Heir Apparent by Michael StackpoleHBS1
Honor by Joe JudtBlackthorne #1
The Hungry Dogs, No. 1 of 3 (Battleforce, No. 1, November 1987) by Jack HermanBattleForce #1
Warriors: A BattleCorps Compilation Vol. 1 by Loren ColemanCATBT_Anth1
Apparent Catastrophe by Michael StackpoleHBS2
Battle Technology: The Magazine of Combat in the 31st Century (Issue 0102 October 3027)(#02) by William H. KeithBTM2
Battletech Fallout #2 January 1995 (Based on the Hit Animated Series) by Roland MannMCE #2
BattleTech Kartenset #2 by Catalyst Game LabUlisses Kartenset #2
Battletech Primer: How the Core Rulebooks Work by Catalyst Game LabsPrimer #2
The Black Sheep by Jack HermanBattleForce #2
Job Security by Loren L. ColemanBACUS2
Loyalty by Jason SchmetzerWiz02
Battle Technology: The Magazine of Combat in the 31st Century (Issue 0201 February 3028)(#03) by William H. KeithBTM3
BattleTech Kartenset #3 by Catalyst Game LabsUlisses Kartenset #3
BattleTech: Fallout #3 by Roland MannMCE #3
Catastrophe Unlimited by Michael StackpoleHBS3
Field to Field by Jean RabeWiz03
Scars by Loren L. ColemanBACS3
Über dem Gesetz. Battletech. BattleTech-Roman by Michael DielFanPro #4
Battle Technology: The Magazine of Combat in the 31st Century (Issue 0202 April 3028)(#04) by William H. KeithBTM4
BattleTech Kartenset #4 by Catalyst Game LabsUlisses Kartenset #4
Battletech: Fallout #4 by Roland MannMCE #4
The Inheritance of Duty by Michael A. StackpoleWiz04
Stalking the Legends by Loren L. ColemanBACUS4
Unlimited Honor by Michael StackpoleHBS4
3136 Levin's List by WizKidsWiz05
Battle Technology: The Magazine of Combat in the 31st Century (Issue 0203 June 3028)(#05) by William H. KeithBTM5
BattleTech Kartenset #5 by Catalyst Game LabsUlisses Kartenset #5
Blood Price by Loren L. ColemanBACUS5
Clangründer: Traum. Battletech: CBT-Trilogie. by Randall N. BillsFanPro #5
Battle Technology: The Magazine of Combat in the 31st Century (Issue 0204 September 3028)(#06) by William H. KeithBTM6
BattleTech Kartenset 06Ulisses Kartenset #6
Classic Battletech - Die Albatros-Akte by Reinhold MaiFanPro #6
A Face Full of Blades by Loren L. ColemanBACUS6
Republic of the Sphere by WizKidsWiz06
Battle Technology: The Magazine of Combat in the 31st Century (Issue #07 December 3028) by Bob CarterBTM7
Republic Worlds by WizKidsWiz07
3136 LinkNet by WizKidsWiz08
BattleTechnology: The Magazine of Combat in the 31st Century: Kurita Slays Steiner by Bob CarterBTM8
Battle Technology: The Magazine of Combat in the 31st Century (Issue #09 March 3030) by Bob CarterBTM9
Dark Age: Touring the Stars (3130) by Herbert A. Beas IIWiz09
Battle Technology: The Magazine of Combat in the 31st Century (Issue #10 December 3035) by Hilary AyerBTM10
Früchte voll Bitterkeit: BattleTech-Roman 10 by Hermann RitterFanPro #10
The Proof is in the Pudding by Adam SherwoodWiz10
Battle Technology: The magazine of Combat in the 31st Century (Issue #11 January 3040) by Hilary AyerBTM11
Katze unter Bären: Classic BattleTech-Roman (Nr. 11) - Erster Teil des Bear-Zyklus by Arous BrockenFanPro #11
A Shot at Glory by Adam SherwoodWiz11
Battle Technology: The Magazine of Combat in the 31st Century (Issue #12 February 3046) by Hilary AyerBTM12
Bear-Zyklus 2/3. Clanwächter: Classic Battletech Nr. 12 by Arous BrockenFanPro #12
Tides of Change by Kevin KillianyWiz12
Battle Technology: The Magazine of Combat in the 31st Century (Issue #13 Year-End 3049) by Hilary AyerBTM13
MechWarrior: Dark Age - Sneak Peeks by Herbert A. Beas IIWiz13
Battle Technology: The Magazine of Combat in the Thirty-First Century (Issue #14 May 3050) by Hilary AyerBTM14
Bear-Zylus / Mission Kiamba (Bear-Zyklus 3/3): BattleTech-Roman 14 by Arous BrockenFanPro #14
MechWarrior: Dark Age - Dossiers and Pilot Cards by WizKidsWiz14
Battle Technology: The Magazine of Combat in the Thirty-First Century (Issue #15 August 3050) by Hilary AyerBTM15
MechWarrior: Dark Age 3135 PDA Journals by WizKidsWiz15
Schattenkrieg 1: En Passant. BattleTech-Roman by Michael DielFanPro #15
Battle Technology: The Magazine of Combat in the Thirty-First Century (Issue #16 December 3050) by Hilary AyerBTM16
Duo Infernale: BattleTech-Roman 16 by Carolina MöbisFanPro #16
MechWarrior: Dark Age 3132-3134 INN by WizKidsWiz16
Battle Technology: The Magazine of Combat in the Thirty-First Century (Issue #17 June 3051) by Hilary AyerBTM17
Karma: BattleTech-Roman by Bernard CrawFanPro #17
Battle Technology: The Magazine of Combat in the Thirty-First Century (Issue #18 January 3052) by Hilary AyerBTM18
BattleTech 18: Royal Flush by Carolina MöbisFanPro #18
Battle Technology: The Magazine of Combat in the Thirty-First Century (Issue #19 May-June 3052) by Hilary AyerBTM19
Wiege der Basiliken: Battletech-Roman 19 by Reinhold H. MaiFanPro #19
Battle Technology: The Magazine of Combat in the Thirty-First Century (Issue #20 July 3053) by Hilary AyerBTM20
Battletech-Roman, 20: Andurienkriege 1. Präludium by Bernard CrawUlisses #20
Die Andurienkriege 2: Zorn. Einundzwanzigster Roman in der Welt von BattleTech by Bernard CrawUlisses #21
Battle Technology: The Magazine of Combat in the Thirty-First Century (Issue #21 December 3054) by Hilary AyerBTM21
Battle Technology: The Early Years Special Edition by Hilary AyerBTM22
Blood of Kerensky Omnibus by Michael A. Stackpole#20-22
Erster Kontrakt: Battletech-Roman by Arous BrockenUlisses #22
Battle Technology: The Lost Issues Special Edition by Hilary AyerBTM23
BattleTech 23: Sturm auf Arc-Royal by Stefan BurbanUlisses #23
Bear-Zyklus 05. Waffengefährten: BattleTech Roman by Arous BrockenUlisses #24
BattleTech: Andurienkriege 3 - Gier by Bernard CrawUlisses #25
Riskante Ziele: Bear-Zyklus 6 / BattleTech-Roman #26 by Arous BrockenUlisses #26
BattleTech 28: Die Kanonen von Thunder Rock by Bernd PerpliesUlisses #28
Adel vernichtet 1 - Der Erbe: BattleTech-Roman #29 by Jochen HahnUlisses #29
The Legend Of The Jade Phoenix by Robert ThurstonLE5101-29
Adel vernichtet 2 - Kalkuliertes Chaos: BattleTech-Roman #30 by Jochen HahnUlisses #30
Im Schatten der Bestie: BattleTech-Roman #31 by Ingo EikensUlisses #31
Soldat und Spion by Arous BrockenUlisses #32
Blutige Jagd: BattleTech-Roman #33 by Stefan BurbanUlisses #33
Sklave und Söldner: Griskan-Orlov 2 - BattleTech-Roman 34 (BattleTech: BT-Romane) by Arous BrockenUlisses #34
Verräter und Verteidiger: Griskan Orlov 3 (BattleTech: BT-Romane) by Arous BrockenUlisses #35
Battletech 50: Mechwarrior by Stephen KensonHeyne #50
Battletech 52: Phoenix by Peter HeidHeyne #52
The Dying Time by Thomas S. GressmanMW #5
Record Sheets: Unique 'Mechs by Catalyst Game LabsBC200
Ghost War by Michael A. StackpoleMWDA #1
A Call to Arms (MechWarrior: Dark Age #2) by Loren ColemanMWDA #2
Record Sheets: Phoenix Upgrades by Randall N. BillsBC-202
The Ruins of Power by Robert E. VardemanMWDA #3
Record Sheets: 3050 Upgrades (Inner Sphere) by Catalyst Game LabsBC-204
A Silence in the Heavens by Martin DelrioMWDA #4
Record Sheets: 3050 Upgrades (Clan & Star League) by Catalyst Game LabsBC-205
Truth and Shadows by Martin DelrioMWDA #5
Service for the Dead by Martin DelrioMWDA #6
By Temptations and by War by Loren ColemanMWDA #7
BattleForce Faction Counters: Mercenaries by Catalyst Game LabsCATBC208
Fortress of Lies by J. Steven YorkMWDA #8
Patriot's Stand by Mike MoscoeMWDA #9
Record Sheets: 3055 Upgrades Unabridged by Jason TigheBC-209
Flight of the Falcon by Victor MilánMWDA #10
Record Sheets: 3075 Unabridged by Jason TigheBC-210
Blood of the Isle by Loren ColemanMWDA #11
Hunters of the Deep by Randall N. BillsMWDA #12
Record Sheets: 3039 Unabridged by Randall N. BillsBC-212
Record Sheets: 3085 Unabridged - The Cutting Edge by Randall N. BillsCATRS213
The Scorpion Jar by Jason M. HardyMWDA #13
Record Sheets: 3085 Unabridged - Project Phoenix by Randall N. BillsBC-214
Target of Opportunity by Blaine Lee PardoeMWDA #14
Record Sheets: 3085 Unabridged — Old is the New New by Jason TigheCATRS215
Sword of Sedition by Loren ColemanMWDA #15
Daughter of the Dragon by Ilsa J. BickMWDA #16
Heretic's Faith by Randall N. BillsMWDA #17
Record Sheets: 3145 Unabridged by Herbert A. Beas IICATRS217
Fortress Republic by Loren ColemanMWDA #18
Blood Avatar by Ilsa J. BickMWDA #19
Trial by Chaos by J. Steven YorkMWDA #20
Principles of Desolation by Jason M. HardyMWDA #21
Wolf Hunters by Kevin KillianyMWDA #22
Surrender Your Dreams by Blaine Lee PardoeMWDA #23
Dragon Rising by Ilsa J. BickMWDA #24
Masters of War by Michael A. StackpoleMWDA #25
A Rending of Falcons by Victor MilánMWDA #26
Pandora's Gambit by Randall N. BillsMWDA #27
Fire at Will by Blaine Lee PardoeMWDA #28
The Last Charge by Jason M. HardyMWDA #29
To Ride the Chimera by Kevin KillianyMWDA #30
Red Khopesh by Steven Mohan Jr.CATBCF247
Sniper Omnibus by Jason SchmetzerCATBCF259
Record Sheets: Unique Fighters by Catalyst Game LabsBC300
The Nellus Academy Incident by Jennifer BrozekCATBCF396
BattleTech: The Edge of the Storm by Jason SchmetzerCATBCF406
Kell Hounds Ascendant: Three Kell Hounds Short Novels by Michael A. StackpoleCGL000KHA
Eclipse by Jason SchmetzerCATBCF090X
Classic BattleTech Universe by FanproFPR10980a
Hector by Jason SchmetzerCATBCF158X
Battletech: A Game of Armored Combat by Fasa CorporationFASA1604 - 1st & 2nd editions
Battletech: A Game of Armored Combat/Contains : 14 1/285, Scale Plastic Mechs by Fasa CorporationFASA1604 - 3rd edition
Battletech: A Game of Armored Combat by Bryan NystulFASA1604 - 4th edition
Introduction to BattleTech by Fasa CorporationFASA1604a
Tales of the Black Widow Company (Battletech) by Jordan K. WeismanFASA1605
The Fox's Teeth: Exploits of McKinnon's Raiders (Battletech) by L. Ross BabcockFASA1606
Mechwarrior: The Battletech Role Playing Game by FASA CorporationFASA1607
Citytech: The Battletech Game of Urban Combat [BOX SET] by FasaFASA1608a
CityTech: The Advanced Battletech Game of 3050 Combat (Second Edition) by FASA CorporationFASA1608b
AeroTech: The Battletech Game of Fighter Combat [BOX SET] by L. Ross Babcock IIIFASA1609
BattleTech Map SetFASA1610
Battleforce: Small Unit Actions in the 31st Century (Battletech) [BOX SET] by FASA CorporationFASA1611
The Succession Wars: A Battletech Grand Strategic Game [BOX SET]FASA1612
The Galtor Campaign (Battletech: Battleforce) by Cory GlabersonFASA1613
Cranston Snord's Irregulars (Battletech, 1614) by Blaine PardoeFASA1614
Battletech Technical Blueprints by Steve VentersFASA1615
The Mercenary's Handbook by J. Andrew KeithFASA1616
The Gray Death Legion by William H. KeithFASA1617
BattleTech Map Set #2FASA1618
Dropships and Jumpships (Battletech) by Clare HessFASA1619
House Kurita: The Draconis Combine (Battletech) by Boy F. PetersenFASA1620
BattleTech: House Steiner (The Lyran Commonwealth) by Todd HuettelFASA1621
House Marik: The Free Worlds League (Battletech) by Richard K. MeyerFASA1622
House Davion: The Federated Suns (Battletech) by Boy F. Petersen, Jr.FASA1623
House Liao: The Capellan Confederation (Battletech) by Fasa StaffFASA1624
Battletech Reinforcements: Battlemech Record Sheets 3025 by The Staff of FASA Corp.FASA1625
Battletech Manual: The Rules of Warfare by L. Ross BabcockFASA1626
Sorenson's Sabres (Battletech) by Blaine L. PardoeFASA1627
The Periphery (Battletech) by Rick David StuartFASA1629
The Star League (Battletech) by Boy F. Peterson Jr.FASA1630
Wolf's Dragoons (Battletech) by Anthony PryorFASA1631
Camo Specs: A Guide to Regimental Paint Schemes by Karl HiestermanFASA1632
PlastechFASA1633
The Fourth Succession War: Military Atlas Vol 1, August 3028 - January 3029 (Battletech) by Jr. Boy F. PetersenFASA1634
The Fourth Succession War: Military Atlas Vol 2, January 3029 - January 3030 (Battletech) by Jr. Boy F. PetersenFASA1635
Battletech Reinforcements 2 [BOX SET] by BattletechFASA1636
Battletroops: A Game of Urban Man-to-Man Combat in the Battletech Universe by Fasa CorporationFASA1637
Battletech: Map Set 3 by NoneFASA1638
Battletech : 20-Year Update by Sylvia CaryFASA1639
The Battletech Compendium by Fasa CorporationFASA1640
Mechwarrior: The Battletech Role-Playing Game (2nd Edition) by Donna IppolitoFASA1641
Wolf Clan Sourcebook (Battletech) by Jr. Boy F. PetersonFASA1642
Rhonda's Irregulars (Battletech) by Blaine PardoeFASA1643
Jade Falcon Sourcebook (Battletech No. 1644) by Boy PetersonFASA1644
Invading Clans: A Battletech Sourcebook by Fasa CorporationFASA1645
Living Legends by Chris HartfordFASA1646
Battletech Record Sheets: Volume One, Light Mechs by Warren B. DettmannFASA1647
Battletech Record Sheets: Volume Two (Medium Mechs) by Warren B. DettmannFASA1648
Battletech Record Sheets: Volume Three (Heavy Mechs) by Warren B. DettmannFASA1649
Battletech Record Sheets: Volume Four (Assault Mechs) by Warren B. DettmannFASA1650
Rolling Thunder (Battletech) by Hebert T, MichaelFASA1651
The Kell Hounds (Battletech, 1652) by Michael StackpoleFASA1652
The Battle for Twycross (Battletech) by Anthony PryorFASA1653
Fourth Succession War Scenarios, Volume 1 (Battletech) by James LongFASA1654
ComStar by Donna IppolitoFASA1655
Unbound (Battletech/Mechwarrior) by Blaine PardoeFASA1656
More Tales of the Black Widow (Battletech) by Anthony PryorFASA1657
Solaris: The Reaches by Scott JenkinsFASA1659
Solaris VII by Anthony PryorFASA1660
BattleTech OmniMech Blueprints by Steve VentersFASA1661
Medium Omnimech Techprints/Boxed Posters by Fasa CorporationFASA1662
Battletech: Map Set 4FASA1663
Clantroops (Battletech) by Mike NystulFASA1664
Objective Raids/a Battletech Sourcebook/1665 by Jeffery LaytonFASA1665
Bloodright (Battletech/Mechwarrior) by Blaine PardoeFASA1666
Battletech Record Sheets Volume Five: Vehicles #1667 by Warren B. DettmannFASA1667
Battletech Record Sheets Volume Six: 3055 Mechs #1668 by FASA CorporationFASA1668
McCarron's Armored Cavalry (Battletech) by Mike NystulFASA1669
Mercenary's Handbook 3055/Sourcebook (Battletech) by Donna IppolitoFASA1670
MechWarrior Companion (Battletech) by Bryan NystulFASA1671
Null Set: A Mechwarrior Adventure by Scott JenkinsFASA1672
Intelligence Operations Handbook (Battletech) by FasaFASA1673
BattleMechs: Plastic Miniatures by FasaFASA1674
Battlemech Recognition Cards by FASA CorporationFASA1675
Royalty and Rogues by Christopher HusseyFASA1676
Day of Heroes by Thomas S. GressmanFASA1677
Luthien (Battletech) by Thomas S. GressmanFASA1678
Battletech Mechwarrior Hot Spots: Contracts by Christopher HusseyFASA1679
BattleSpace by Fasa CorporationFASA1680
Explorer Corps (Battletech, No 1681) by Chris HartfordFASA1681
The Fall of Terra (Battletech) by Chris HartfordFASA1684
Tukayyid by Jeffrey LaytonFASA1685
The Black Thorns: A Battletech Scenario Pack by James D. LongFASA1686
1st Somerset Strikers: The Battletech Animated Series Sourcebook (Battletech 1687) by Rob CruzFASA1687
Chaos March: A Battletech Sourcebook by Christopher HusseyFASA1688
The Falcon and the Wolf - A Battletech Scenario Pack (Battletech) by Rodney KnoxFASA1689
Battletech Compendium: The Rules of Warfare by Fasa CorporationFASA1691
Battletech: The Periphery by Chris HusseyFASA1692
The Battle of Coventry (Battletech) by Thomas S. GressmanFASA1693
Battletech: Record Sheets 3055 and 3058 by Donna IppolitoFASA1694
Battletech Record Sheets 3025 and 3026 by FasaFASA1695
Classic Battletech: Record Sheets 3050 (FAS1696) by FasaFASA1696
First Strike (Battletech) by Bryan NystulFASA1697
Battletech Field Manual: Draconis Combine by Fasa CorporationFASA1698
Classic Battletech: Field Manual: Free Worlds League (FAS1699) by Fasa CorporationFASA1699
Maximum Tech (Battletech) by Bryan NystulFASA1700
Battletech Field Manual: Mercenaries by Fasa CorporationFASA1701
Northwind Highlanders (Battletech1702) by Randall N. BillsFASA1702
Battleforce 2: Battletech Warfare on a Grand Scale [BOX SET]FASA1703
The Dragon Roars (Battletech) by Loren ColemanFASA1704
Battlepack Fourth Succession War by Randall N. BillsFASA1705
Battletech Field Manual: Crusader Clans (Battle Tech) by Loren ColemanFASA1706
BattleTech Master Rules by Mike NystulFASA1707
Battletech: Record Sheets 3060FASA1708
Clans: Warriors of Kerensky by Chris HartfordFASA1709
Twilight of the Clans (Battletech #1710) by Dan 'Flake' GrendellFASA1710
Battletech Field Manual: Warden Clans by FasaFASA1711
Classic Battletech: Shattered Sphere (FAS1712) (Battletech Series, 1712) by Diane Piron-GelmanFASA1712
Operation Stiletto (Battletech) 1713 by Christoffer TrossenFASA1713
Comstar (Battletech) by Fasa CorporationFASA1714
Mechwarrior, Third Edition: The Battletech Roleplaying Game by Inc. Contemporary (editor) BooksFASA1715
Mechwarrior's Guide to Solaris VII (Battletech/Mechwarrior)FASA1716
Classic Battletech: Field Manual: Capellan Confederation (FAS1717) (Battletech Field Manual) by Loren L. ColemanFASA1717
Aerotech 2 by Chris HartfordFASA1718
Federated Suns: Battletech Field Manual (Battletech) by FASA Corp.FASA1719
Classic Battletech: Field Manual: Lyran Alliance by FASA Corp.FASA1720
Operation Flashpoint Battletech by FasaFASA1721
Lostech: The Mechwarrior Equipment Guide (Mech Warrior 1722) by Bryan NystulFASA1722
Classic Battletech: Inner Sphere (FAS1724) by FasaFASA1724
Mechwarriors Guide to the Clans by FasaFASA1725
Classic Battletech: Records Sheets Upgrades (FAS1728) by Donna IppolitoFASA1728
Lion's Roar by Steven Mohan Jr.CATBCF194X
The Battle of Monte Diablo by FanproWWE 2002
Trial of Retribution by FanproWWE 2003.01
Lawyers, Guns, & Money by R. Scott TaylorWWE 2003.02
Kings & Pawns: The Battle for Hall by Herbert A. Beas IIWWE 2004
The Sword and the Dagger by Ardath MayharFASA08602
Warrior: En Garde by Michael A. StackpoleFASA08608
Warrior: Riposte by Michael A. StackpoleFASA08609
BattleTech: The Warrior Trilogy by Michael A. StackpoleFASA08608-FASA08610
Warrior: Coupe by Michael A. StackpoleFASA08610
Gravity Poisoning by Loren L. ColemanBAC20040730a
Highlander Chronicles: Isolation's Weight by Randall N. BillsBAC20040730b
A Race to the End by Loren L. ColemanBAC20040828a
BattleCorps Fiction Sampler by Catalyst Game LabsBAC20040828b
Break-Away by Ilsa J. BickBAC20041130a
Eight Nine Three by Steven Mohan Jr.BAC20041130b
Gambit at Noisiel - Part Two by Kevin KillianyBAC20050831a
Stitch in Time by Dayle A. DermatisBAC20050831b
The Gauntlet by Ilsa J. BickBAC20060606a
The Last Full Measure by Kevin KillianyBAC20060606b
Arcadia: Morningstar by Jason SchmetzerBAC20070427a
Arcadia: Daybreak Fandango by Jason SchmetzerBAC20070427b
Arcadia: Crescent Moon by Jason SchmetzerBAC20070504a
Arcadia: Evening Tango by Jason SchmetzerBAC20070504b
Hit Fast, Hit Hard by Steven Mohan Jr.BAC20070622a
Rehab by Louisa M. SwannBAC20070622b
Return of the Wolves: Rebellion - Salvage by Catalyst Game LabsBAC20070927a
Under the Shadows of the Stars by Jason SchmetzerBAC20070927b
Return of the Wolves: Rebellion - Furball by Catalyst Game LabsBAC20071012a
Return of the Wolves: Rebellion - Data Mining by Catalyst Game LabsBAC20071012b
Hunter or Hunted by Randall N. BillsBAC20071102a
Return of the Wolves: Rebellion - Ghosts by Catalyst Game LabsBAC20071102b
Bringing the War Home by Catalyst Game LabsBAC20080815a
First Acquisition by John HelfersBAC20080815b
Feather versus Mountain by Stephan A. FrabartoloBAC20101107a
Rise and Shine by Stephan A. FrabartoloBAC20101107b
A New Game by Steven Mohan Jr.BAC20101216a
Unit Digest: Hawke's Horde by Jason SchmetzerBAC20101216b
Stable Report: Ikhwan by Jason SchmetzerBAC20101229a
Revenge by Jason SchmetzerBAC20101229b
Tactics of Desperation I by Nicholas MarsalaBAC20110108a
Tactics of Desperation II by Nicholas MarsalaBAC20110108b
Hunting the Hunters by Nicholas MarsalaBAC20110116a
Urban Brawl by Nicholas MarsalaBAC20110116b
Unit Digest: 22nd Coventry Medical Regiment by Jason SchmetzerBAC20110302a
Unit Digest: Langston's Lancers by Jason SchmetzerBAC20110302b
Dragon's Fire by Craig A. ReedBAC20110706a
Killing Dragons by Craig A. ReedBAC20110706b
Unit Digest: Jalastar Defense Force by Jason SchmetzerBAC20110725a
Vendetta by Darrell MyersBAC20110725b
Scorched Earth: Total Warfare and Alpha Strike World Wide Event 2017 by Alex KaempenWWE 2017.01
Scorched Earth: A Time of War RPG World Wide Event 2017 by Alex KaempenWWE 2017.02
Record Sheets: 3058 Unabridged (Clan ‘Mechs, Star League Units and Battle Armor) by Jason TigheBC-203A
Record Sheets: 3050 Upgrades Unabridged (Inner Sphere) by Jason TigheRS204B
Record Sheets: 3050 Upgrades Unabridged (Clan & Star League) by Jason TigheRS205B
BattleForce Faction Counters: Davion by Catalyst Game LabsCATBC208a
BattleForce Faction Counters: Kurita by Catalyst Game LabsCATBC208b
BattleForce Faction Counters: Liao by Catalyst Game LabsCATBC208c
BattleForce Faction Counters: Marik by Catalyst Game LabsCATBC208d
BattleForce Faction Counters: Steiner by Catalyst Game LabsCATBC208e
BattleForce Faction Counters: Free Rasalhague Republic by Catalyst Game LabsCATBC208f
BattleForce Faction Counters: Word of Blake by Catalyst Game LabsCATBC208g
BattleForce Faction Counters: Ghost Bear by Catalyst Game LabsCATBC208h
BattleForce Faction Counters: Wolf by Catalyst Game LabsCATBC208i
BattleForce Faction Counters: Miscellaneous by Catalyst Game LabsCATBC208z
SHD-2H Shadow Hawk by Alfred LeonardiNOVA2101
GRF-1N Griffin by Alfred LeonardiNOVA2102
WSP-1A Wasp by Alfred LeonardiNOVA2103
WHM-6R Warhammer by Alfred LeonardiNOVA2104
LCT-1S Locust by Alfred LeonardiNOVA2105
RFL-3N Rifleman by Alfred LeonardiNOVA2106
Record Sheets: 3075 Unabridged - Age of War by Herbert A. Beas IICATRS210a
Record Sheets: 3075 Unabridged - The Cutting Edge by Jason TigheCATRS210b
Record Sheets: 3060 Unabridged by Randall N. BillsBC-211p
BattleRun: Best Ever by Jason M. HardyCAT2635A
MechWarrior: Technology of Destruction by Randall N. BillsWIZ2807
Atlas der Inneren Sphäre 3031 A. D. Battletech by Tara GallagherFanPro 3031
Critter-Tek: Giant Robot Combat In A Universe Gone Fuzzy by L. Douglas GarrettFASA3100
Inner Sphere at a Glance by Catalyst Game LabsCAT35000a
Record Sheets: Sword and Dragon by David L. McCullochCAT35001a
A Time of War: Quick-Start Rules by Catalyst Game LabsCAT35005QS
A Time of War GM Screen by Catalyst Game LabsCAT35005X
BattleTech Introductory Box Set3500B
BattleTech: A Game of Armored Combat by Catalyst Game LabsCAT3500D
Eyestorm by William H. Keith Jr.CAT3500Da
BattleTech: A Game of Armored Combat Rulebook by Catalyst Game LabsCAT3500Db
BattleTech Beginner Box: Quick-Start Rules by Catalyst Game LabsCAT35020a
Golden Rule by William H. Keith Jr.CAT35020b
BattleTech Beginner Box: MechWarrior Cards & Record Sheets by Catalyst Game LabsCAT35020c
Classic BattleTech Quick Start Rules by FanproFPR35100QS
Classic Battletech by FanproFPR35100a
Classic BattleTech Quick Start Rules (2nd Edition) by FanproFPR35100b
Introductory Record Sheets by David L. McCullochFPR35100e
Additional Quick-Start Record Sheets by David L. McCullochFPR35100rs1
Total Warfare Blank Record Sheets by David L. McCullochFPR35101B
Classic BattleTech Miniatures Rules (PDF) by Randall N. BillsFPR35101m
Blood of Heroes by Andrew KeithLE5259
Star Lord by Donald G. PhillipsLE5386
Tactics of Duty by William H. KeithLE5490
BattleTech Technical Readout: 3025 by Blaine L. PardoeFASA8603
Classic BattleTech Technical Readout: 3025, Revised Edition by Fasa CorporationFASA8603.1
Battletech: The Spider and the Wolf by GideonFASA8604
Battletech: Technical Readout 3026, Vehicles and Personal Equipment by Todd HuettelFASA8606
Shrapnel: Fragments from the Inner Sphere by Jordan K. WeismanFASA8611
Wolves on the Border by Robert N. CharretteFASA08612
BattleTech Technical Readout: 2750 by L. Ross Babcock, IIIFASA8613
BattleTech Technical Readout: 3055 by FASA Corp.FASA8619
BattleTech Technical Readout: 3057 by Chris HartfordFASA8620
BattleTech Technical Readout: 3058 by Carl SargentFASA8621
BattleTech Technical Readout: 3060 by FasaFASA8622
Battletech Tactical Handbook by Jim LongFASA8630
Die Ronin-Kriege: BattleTech Szenarien-Band by Hartwig Nieder-GasselFPR10929
Classic BattleTech Technical Readout: 3067 by FanproFPR10970
Battletech Record Sheets: 3067 by FanproFPR10971
Classic Battletech: Map Set #7 (FPR10972) by FanproFPR10972
Classic Battletech: Aerotech 2 Record Sheets (FPR10973) by FanproFPR10973
Fedcom Civil War (Classic Battletech)FPR10974
Classic Battletech Companion by FanproFPR10975
Classic Battletech Field Manual: Updates by FanproFPR10976
Field Manual: Mercenaries, Revised by FanproFPR10977
Classic Battletech: Combat Operations (FPR10979) by FanproFPR10979
Classic Battletech Miniatures Rules by FanproFPR10981
Classic Battletech: Field Manual Periphery by FanproFPR10982
Classic BattleTech Record Sheets: MechWarrior Dark Age I by FanproFPR10983
Classic Battletech: Map Set Compilation 1 (FPR10990) by FanproFPR10990
Technical Readout: 3026, Revised Edition by Clare W. HessFPR10992
Technical Readout: Project Omega by David McCullochFPR19999
BattleTech Master Rules, Revised Edition by FanproFPR35000
Classic BattleTech Introductory Box Set by Catalyst Game LabsCAT35000
Classic Battletech Handbook: House Steiner (FPR35001) by FanproFPR35001
CBT Techmanual (Classic Battletech) by Catalyst Game LabsCAT35002
Classic Battletech: Mappack Solaris VII (FPR35002) by FanproFPR35002
CBT Tactical Operations (Classic Battletech) by Catalyst Game LabsCAT35003
Classic Battletech: Interstellar Players by FanproFPR35003
CBT Strategic Operations (Battletech) by Catalyst Game LabsCAT35004
A Time of War by Catalyst Game LabsFPR35005
BattleTech: Interstellar Operations by Catalyst Game LabsCAT35006
Classic BattleTech Technical Readout: 3055 Upgrade by Classic BattletechFPR35006
Campaign Operations by Catalyst Game LabsCAT35007
Classic Battletech: Guide to Covert Ops (FPR35008) by FanproFPR35008
BattleTech: BattleMech Manual by Catalyst Game LabsCAT35010
Aerotech 2: Revised Edition by FanproFPR35011
Classic BattleTech Map Set Compilation 2 by FanproFPR35012
Classic Battletech: Maximum Tech (FPR35013) (Battletech) by FanproFPR35013
Classic Battletech: Historicals War of 3039 (FPR35014) by FanproFPR35014
Classic Battletech: Mercenaries Supplemental I (FPR35016) by FanproFPR35016
Classic Battletech: Combat Equipment by FanproFPR35017
Handbook: House Marik by Chris HartfordFPR35019
BattleTech Beginner Box by Catalyst Game LabsCAT35020
Technical Readout: Vehicle Annex by FanproFPR35022
Classic Battletech: Dawn of the Jihad (FPR35023) by Classic BattletechFPR35023
Mercenaries Supplemental II by FanproFPR35025
Jihad Hot Spots: 3070 (Classic Battletech Sourcebooks) by Herbert A.; II Beas; Warner Doles; Chris HartfordFPR35026
Cbt Mercenaries Supplemental Update (Classic Battletech FPR35028) by FanproFPR35028
Classic Battletech RPG (FPR35030) by Randall BillsFPR35030
Technical Readout: Project Phoenix by FanproFPR35032
Battletech Starterbook Sword and Dragon (Classic Battletech) by Catalyst Game LabsFPR35100
Classic Battletech: Total Warfare by Randall BillsFPR35101
Wolf & Blake by Catalyst Game LabsCAT35101
Battletech Warfare Kit: A Battletech Game Aid [With 5 Cards] (Battletech (Unnumbered)) by Catalyst Game LabsCAT35105
Classic Battletech Historical: Brush Wars by Ben RomeFPR35105
BattleTech: Tech Kit by unbekanntCAT35106
Battletech Tactical Kit: A Battletech Game Aid [With 13 Cards] (Battletech (Unnumbered))CAT35107
BattleTech: Strategic Kit by unbekanntCAT35108
BattleTech: Alpha KitCAT35111
Battletech Technical Readout 3039 by Catalyst Game LabsCAT35121
Classic Battletech: Technical Readout 3058 Upgrade (FPR35015) by II Herbert A. BeasCAT35125
CBT Technical Readout: 3075 (Battletech) by Catalyst Game LabsCAT35130
Battletech Technical Readout 3085CAT35131
Technical Readout: PrototypesCAT35132
Battletech Technical Readout 3145 by unbekanntCAT35133
BattleTech: Technical Readout 3150CAT35134
Technical Readout: Succession Wars by Catalyst Game LabsCAT35135
Technical Readout: Clan Invasion by Catalyst Game LabsCAT35136
Battletech Record Sheets 3039 by Catalyst Game LabsCAT35160
Battletech Record Sheets 3050 Upgrade by Catalyst Game LabsCAT35161
Record Sheets: 3055 Upgrade by Randall N. BillsCAT35162
Battletech Record Sheet 3058 Upgrade *OP by Randall N. BillsCAT35164
Battletech Record Sheets: 3060 (Battletech (Unnumbered)) by Randall N. BillsCAT35166
Battletech Record Sheets 3075 (Battletech (Unnumbered)) by Randall N. BillsCAT35167
Battletech Record Sheets: 3085 by Catalyst Game LabsCAT35168p
Battletech: Record Sheets Prototypes by Randall N. BillsCAT35170
Battletech Time of War Companion by Catalyst Game LabsCAT35180
Handbook: Major Periphery States by Diane Piron-GelmanCAT35203
Battletech Handbook: House Liao: A Faction Sourcebook (Battletech (Unnumbered)) by Jason SchmetzerCAT35204
Battletech Handbook House KuritaCAT35205
Era Report: 3052 by Catalyst Game LabsCAT35220
Era Report: 3062 (Clan Invasion Era Sourcebooks) by II Herbert A. BeasCAT35221
Battletech Era Report: 2750 by Aaron PollyeaCAT35222
Battletech Era Report 3145 by Catalyst Game LabsCAT35223
Historical: Operation Klondike by Chris HartfordCAT35230
Battletech Historical Reunification War by Catalyst Game LabsCAT35231
Battletech Historical: Liberation of Terra Volume 1 by Catalyst Game LabsCAT35232
Historical: Wars of the Republic Era by Catalyst Game LabsCAT35234
BattleTech Historical 1st Succession War by Herbert BeasCAT35235
Battletech Historical: Second Succession Wars by Catalyst Game LabsCAT35236
Battletech Masters & Minions Starcorps by Catalyst Game LabsCAT35240
Battletech Field Manual: 3085 by Catalyst Game LabsCAT35250
Battletech Field Manual SLDF by Catalyst Game LabsCAT35251
BATTLETECH FIELD MANUAL 3145 by Catalyst Game LabsCAT35252
BattleTech Combat Manual Mercenaries by Geoff SwiftCAT35260
Combat Manual: Kurita by Catalyst Game LabsCAT35261
Record Sheets: Operation Klondike by Randall N. BillsCAT352630ap
Battletech Blake Ascending, a Jihad Comp by Catalyst Game LabsCAT35301
CBT Jihad Hot Spots 3072 (Classic Battletech) by Catalyst Game LabsCAT35302
Record Sheets: 3072 by David L. McCullochCAT35302a
Jihad Conspiracies: Interstellar Players 2 by Catalyst Game LabsCAT35303
BattleTech Classic: Jihad Secrets - The Blake Documents by Catalyst Game LabsCAT35303X
CBT Jihad Hot Spots 3076 (Battletech) by Catalyst Game LabsCAT35304
Jihad Hot Spots: Terra by Catalyst Game LabsCAT35305
The Wars of Reaving by Ben H. RomeCAT35306
Battletech Jihad Final Reckoning by Catalyst Game LabsCAT35307
Interstellar Players 3: Interstellar Expeditions by Geoff SwiftCAT35308
Battletech Total Chaos (Battletech (Unnumbered)) by Catalyst Game LabsCAT35400
Chaos Campaign by Herbert A. Beas IICAT35400X
Battletech: Alpha Strike by Herbert A. Beas IICAT35600
Jihad Turning Points: Luthien by Ben H. RomeCAT35601
Jihad Turning Points: New Avalon by Ben H. RomeCAT35602
Jihad Turning Points: Tharkad by Ben H. RomeCAT35603
Jihad Turning Points: Sian by Ben H. RomeCAT35604
Jihad Turning Points: Atreus by Ben H. RomeCAT35605
Jihad Turning Points: Dieron by Ben H. RomeCAT35606
Operational Turning Points: Red Corsair by Ben H. RomeCAT35607
Historical Turning Points: Galtor by Ben H. RomeCAT35620
Historical Turning Points: Misery by Ben H. RomeCAT35621
Battletech Era Digest: Golden Century by Ken HornerCAT35630
Experimental Tech Readout: Mercs by Herbert A. Beas IICAT35640
Experimental Technical Readout: Pirates by Herbert A. Beas IICAT35641
Experimental Technical Readout: Gladiators by Herbert A. Beas IICAT35642
Experimental Technical Readout: Corporations by Herbert A. Beas IICAT35643
Experimental Tech Readout: Boondocks by Herbert A. Beas IICAT35644
Experimental Tech Readout: Davion by Herbert A. Beas IICAT35645
Experimental Technical Readout: Primitives, Volume 1 by Herbert A. Beas IICAT35646
Quick-Strike: Introductory 'Mech Cards by Herbert A. Beas IICAT35660
Quick-Strike Technical Readout: 3039 Unit Cards by Catalyst Game LabsCAT35661
Quick-Strike Technical Readout: 3050 Unit Cards by Catalyst Game LabsCAT35662
Battletech Alpha Strike CompanionCAT35670
BattleTech: 25 Years of Art & Fiction by Randall BillsCAT35700
First Strike: BattleCorps Anthology Vol 2 by Loren L. ColemanCAT35801
Weapons Free: Battlecorps Anthology Vol 3 by Jason SchmetzerCAT35802
Fire for Effect: BattleCorps Anthology Volume 4 by Jason SchmetzerCAT35803
Counterattack: BattleCorps Anthology Volume 5 by Jason SchmetzerCAT35804
Front Lines: BattleCorps Anthology Vol. 6 by Jason SchmetzerCCAT35806
Embers of War by Jason SchmetzerCAT35820
Forever Faithful by Blaine Lee PardoeCAT35824
BattleTech: Legacy: A Battletech Anthology by John HelfersCAT35826
Iron Dawn by Jennifer BrozekCAT35827
A Splinter of Hope/The Anvil by Blaine Lee PardoeCAT35832
Kill Zone: BattleCorps Anthology Vol. 7 by Philip A. LeeCAT35834
BattleTech: Shattered Fortress by Philip A. LeeCAT35900
Destiny's Call by Loren L. ColemanBAC20030701
The Immortal Warrior at the Battle of Vorhaven by Kevin KillianyBAC20040731
Damage Control by Ilsa J. BickBAC20040802
The Back Road by Louisa M. SwannBAC20040807
Art of the Deal by Loren L. ColemanBAC20040811
En Passant by Phaedra M. WeldonBAC20040818
Pearls's Ghost by Randall N. BillsBAC20040824
McKenna Station by Kevin KillianyBAC20040831
Tears of Blood by Randall N. BillsBAC20040905
Zeroing In by Robert ThurstonBAC20040909
Echoes in the Void by Randall N. BillsBAC20040913
All Alone in the Dust by Ben H. RomeBAC20040916
Surkai by Ilsa J. BickBAC20040921
Pitcairn Star by Kevin KillianyBAC20040929
For Want of a Nail by Dan C. DuvalBAC20040930
Personal Best by Phaedra M. WeldonBAC20041002
Call of Blood by Ben H. RomeBAC20041007
What I Remember Most by Kevin KillianyBAC20041008
Memories of Fire and Ice at the Edge of the World by Ilsa J. BickBAC20041014
Storms of Fate: Alternate Chapter Six by Loren L. ColemanBAC20041015
Commerce Is All by Steven Mohan Jr.BAC20041022
Highlander Chronicles: Goliath Out of The Box by Randall N. BillsBAC20041023
Poison by Jason M. HardyBAC20041025
BattleTech: Trial Under Fire by Loren L. ColemanBAC20041030
Left Side of Sanity by Randall N. BillsBAC20041031
Be Not Afraid of Greatness by Phaedra M. WeldonBAC20041117
Pirates of Penance by Kevin KillianyBAC20041201
Highlander Chronicles: Occum's Choice by Randall N. BillsBAC20041205
The Longest Road: The Untold Story of Archer Christifori and Archer's Avengers by Blaine Lee PardoeBAC20041212
The Pirate Hunt by Dan C. DuvalBAC20041221
Ghost of Christmas Present by Michael A. StackpoleBAC20041225
Rules of Salvage by Steven Mohan Jr.BAC20041226
Sleight of Hand by Kevin KillianyBAC20050106
Promethus Unbound by Herbert A. Beas IIBAC20050110
Mirage by Dayle A. DermatisBAC20050116
Decision at Acamar by Kevin KillianyBAC20050120
The Final Game by Rita S. KnightBAC20050131
Crossroads at Outreach by Kevin KillianyBAC20050203
Nothing Ventured by Christoffer TrossenBAC20050218
Every Twelve Seconds... by Jeff KautzBAC20050223
Highlander Chronicles: Forms of Betrayal by Randall N. BillsBAC20050301
Old Legends Never Die by Louisa M. SwannBAC20050304
Fall of the Hammer by Catalyst Game LabsBAC20050311
To Serve the Dragon by Loren L. ColemanBAC20050316
Determination at Wallis by Kevin KillianyBAC20050321
The Ghosts of Hesperus by Jason M. HardyBAC20050325
Great Gaffa's Ghost by Blaine Lee PardoeBAC20050328
Of War and Peace and Cherry Trees by Steven Mohan Jr.BAC20050409
Fall Down Seven Times, Get up Eight by Randall N. BillsBAC20050412
On the Square by Jason SchmetzerBAC20050429
Ants by Jason M. HardyBAC20050510
Birth of the King by David McCullochBAC20050516
Hard Luck Case by Steven Mohan Jr.BAC20050517
A Dish Served Cold by Chris HartfordBAC20050519
Castor's Last Stand by Ben H. RomeBAC20050528
Encounter at El Giza by Kevin KillianyBAC20050531
Broken Blade by Steven Mohan Jr.BAC20050628
The Price of Conviction by Randall N. BillsBAC20050702
Titanium Rose by Louisa M. SwannBAC20050714
Rock in a Hard Place by Kevin KillianyBAC20050721
Gambit at Noisiel - Part One by Kevin KillianyBAC20050731
Pledges of Allegiance by Dayle A. DermatisBAC20050815
In Love and War by Annie ReedBAC20050826
A Test of Faith by Jeff KautzBAC20050908
Echoes of Disgrace by Steven Mohan Jr.BAC20050915
The Heart of Dixie by Blaine Lee PardoeBAC20050930
Pack Hunters by Jason SchmetzerBAC20051013
A Line in the Dust by Kevin KillianyBAC20051015
Callie's Call by Victor MilanBAC20051022
Grand Masters by Steven Mohan Jr.BAC20051027
Chapter 15 by Blaine Lee PardoeBAC20051031
Freak Show by Steven Mohan Jr.BAC20051108
Paladin by Jason SchmetzerBAC20051127
The Line by Jeff KautzBAC20051221
Superior by Steven Mohan Jr.BAC20051231
A Loyal Son of Terra by Steven Mohan Jr.BAC20052009
Chains by Jeff KautzBAC20060110
A Guy Walks Into a Bar on Solaris VII... by Jeff KautzBAC20060131
Playing Outside by Christian GraingerBAC20060212
The Dragons of Despair by Kevin KillianyBAC20060215
A Distant Thunder: Beware the Ides of November by Phaedra M. WeldonBAC20060221
Two 'Mechs, Three Queens and a Pug by Louisa M. SwannBAC20060225
Battletech Shadows of Faith by Catalyst Game LabsBAC20060307
Seventy by Rhian HuntBAC20060411
Growing Up by Herbert A. Beas IIBAC20060422
Vole by Jason M. HardyBAC20060427
The Gulf of Reason by Jason SchmetzerBAC20060502
Bushido and the Bear by Ben H. RomeBAC20060616
The Theseus Knot by David McCullochBAC20060623
Sniper by Jason SchmetzerBAC20060626
The Bitter Taste of Hope by Steven Mohan Jr.BAC20060703
Blitzernte by Kevin KillianyBAC20060711
Conquer the Kremlin! by Eric SalzmanBAC20060715
A Soldier's Privilege by Jason SchmetzerBAC20060719
Be Good by Jason M. HardyBAC20060802
Other Perspectives by Herbert A. Beas IIBAC20060808
Birch's Charge by Raymond ArrastiaBAC20060811
The Laws of Motion by Jason SchmetzerBAC20060816
The Unkindest Cut of All by Phaedra M. WeldonBAC20060825
Citytech: Life in the Big City by Tara GallagherBAC20060826
The Pear by Rhian HuntBAC20060905
Eye of the Beholder by Ben H. RomeBAC20060914
When the Bears Left by Dan C. DuvalBAC20060919
The Call of Glory by Loren L. ColemanBAC20060922
Tales of the Jihad: the Last Day of Zeta by Jason SchmetzerBAC20060923
Biendieu by Annie ReedBAC20060929
Cockroaches by Jason M. HardyBAC20061003
The Dragon of Caph by Jason SchmetzerBAC20061013
Black Mist Rising by Randall N. BillsBAC20061202
Endgame at Engadine by Kevin KillianyBAC20070103
Case White: Alpha by Phaedra M. WeldonBAC20070123
Case White: The Breaking of Chemical Bonds by Steven Mohan Jr.BAC20070130
Case White: Stars in the Time of Dreaming by Ilsa J. BickBAC20070206
Case White: Backroads at Night by Jason M. HardyBAC20070213
Case White: By the Sword by Jason SchmetzerBAC20070219
The Day After by Jason SchmetzerBAC20070223
Case White: To Serve and Protect by Herbert A. Beas IIBAC20070227
Case White: The Good Fight by Jason M. HardyBAC20070307
An Emissary of Heaven by Steven Mohan Jr.BAC20070309
Case White: Voice of the Resistance by Chris HartfordBAC20070314
Case White: Omega by Phaedra M. WeldonBAC20070320
A Soldier Without Hope by Steven Mohan Jr.BAC20070327
The Shaded Light by Jason SchmetzerBAC20070404
For the Love of Blake by Steven Mohan Jr.BAC20070428
Dog Soldiers by Jeff KautzBAC20070529
Djinn of Despair by Kevin KillianyBAC20070619
The Shade of an Old Oak Tree by Dan C. DuvalBAC20070710
The Art of War by Phaedra M. WeldonBAC20070814
A Different Hope by Kevin KillianyBAC20070819
Night Terrors by Jason SchmetzerBAC20070831
The Top of the Scrap Heap by Jason M. HardyBAC20070910
Commitment by Kevin KillianyBAC20070914
Brains Vs Brawn by Catalyst Game LabsBAC20070915
Return of the Wolves: Rebellion - Arrival by Catalyst Game LabsBAC20071019
Return of the Wolves: Rebellion - Water Spiders by Catalyst Game LabsBAC20071026
Demon Star by Steven Mohan Jr.BAC20071110
Forgotten Worlds: The Hunt for Jardine by Herbert A. Beas IIBAC20071113
Fall from Glory by Randall N. BillsBAC20071116
Way of the Champion by Steven Mohan Jr.BAC20071123
Hunter of the Yellow Bird by Steven Mohan Jr.BAC20071127
Monster by Jason SchmetzerBAC20071213
Self Defense by Jason M. HardyBAC20071221
Sound and Fury by Jason SchmetzerBAC20071225
Convergence at Khon Kaen by Kevin KillianyBAC20071228
Toil and Trouble by Jason SchmetzerBAC20080104
Godt Bytte by Kevin KillianyBAC20080111
Office Politics by Ben H. RomeBAC20080115
A Smaller Sacrifice by Christian GraingerBAC20080116
Godfather by Jason SchmetzerBAC20080201
An Ill-Made House by Jason SchmetzerBAC20080215
TacOps PowerUps by Catalyst Game LabsCAT20080401
Blue Waters by Steven Mohan Jr.BAC20080506
To Save a Prince by FasaBAC20080520
Lowering the Boom by FasaBAC20080527
Panzer by Jason SchmetzerBAC20080610
Hard Steel by Jason SchmetzerBAC20080613
With Carrion Men by Phaedra M. WeldonBAC20080617
Capture the Flag by Ben H. RomeBAC20080715
Cornered Prey by Jason SchmetzerBAC20080716
Ghosts by Jason SchmetzerBAC20080718
Muckraker by Ben H. RomeBAC20080723
Twisting in the Vacuum by Jason M. HardyBAC20080801
Feral by Jason SchmetzerBAC20080808
Strike at the Heart by Catalyst Game LabsBAC20080812
Meiyo by Keith R. A. DeCandidoBAC20080910
Catch-22 by Catalyst Game LabsBAC20080916
Unholy Union by Christopher HusseyBAC20080924
Abandonment by Blaine Lee PardoeBAC20081021
Epaulet Mate by Phaedra M. WeldonBAC20081108
Fall from Grace by Chris HartfordBAC20081219
Forgotten Worlds: Finding Jardine by Herbert A. Beas IIBAC20090121
The Few, The Lucky by Chris HusseyBAC20090226
Hikagemono by Craig A. ReedBAC20090327
Something More by Jason HansaBAC20090403
Infestation by Catalyst Game LabsBAC20090407
Last Stop by Chris HusseyBAC20090410
Blood Vengeance by Catalyst Game LabsBAC20090414
Rivers of Blood by Catalyst Game LabsBAC20090420
Stars Below to Stars Above by Catalyst Game LabsBAC20090427
Cracking the Nut by Catalyst Game LabsBAC20090527
Escort Service by Catalyst Game LabsBAC20090602
A Matter of Respect by Blaine PardoeBAC20090605
Lead Rainmakers by Catalyst Game LabsBAC20090609
'Mechs from Heaven by Catalyst Game LabsBAC20090616
Son of Blake by Blaine Lee PardoeBAC20090807
A Light in the Dark Night by Christopher PurnellBAC20090814
Shake N Bake Falcon by Catalyst Game LabsBAC20090911
Under Pressure by Catalyst Game LabsBAC20090915
Hot Time in the Hot Zone by Catalyst Game LabsBAC20090929
Irreplaceable by Jason HansaBAC20091005
Brothers in Arms by Christopher PurnellBAC20091020
Operation Rat: The Totalitarian Mind by Steven Mohan Jr.BAC20091219
Three Points of Pride by Jason HansaBAC20091230
Tomorrow's Shine by Adam SherwoodBAC20100227
Your Land Is My Land by Ken HornerBAC20100302
Snow Birds by Ken HornerBAC20100309
Saving Tai-Shu Ashora by Ken HornerBAC20100316
Savage World by Ken HornerBAC20100323
Over the River or Through the Woods by Ken HornerBAC20100330
Clan Spaniel Saves Strana Mechty by Catalyst Game LabsBAC20100401
Organic Ice by Ken HornerBAC20100406
Bad Water by Kevin KillianyBAC20100409
Lost Souls by Ken HornerBAC20100413
Jumping the Diamond Shark by Ken HornerBAC20100420
Hidden Talons by Ken HornerBAC20100427
The Loyal Son by Blaine Lee PardoeBAC20100429
Fire in the Dark by Ken HornerBAC20100504
Seventeen Minutes by Steven Mohan Jr.BAC20100507
Family Jewels by Ken HornerBAC20100511
Crucible at Campoleone by Kevin KillianyBAC20100517
End of Days by Ken HornerBAC20100518
Reap What You Sow by Craig A. ReedBAC20100715
To Lead and Serve by Jason SchmetzerBAC20100729
Uninvited Guests by Catalyst Game LabsBAC20100801
Amateur Hour by Catalyst Game LabsBAC20100803
Bump in the Night by Catalyst Game LabsBAC20100805
Crown of Laurels by Catalyst Game LabsBAC20100808
In for a Penny by Jason SchmetzerBAC20100901
Unit Digest: 405th Syrtis by Jason SchmetzerBAC20101101
THS Repulse by Jason SchmetzerBAC20101111
Those Who Stand High by Jason HansaBAC20101122
Stable Report: Gilgamesh Stables by Jason SchmetzerBAC20101129
Unleash the Horde by Jason SchmetzerBAC20101202
Lyran Fire by Lance ScarinciBAC20101206
DCS Galedon II by Jason SchmetzerBAC20110108
Twins by Stephen A. FrabartoloBAC20110204
Scapegoats by Lance ScarinciBAC20110211
RWS Krait by Jason SchmetzerBAC20110219
Bait and Switch by Darrell MyersBAC20110222
Stable Report: Ice Giants by Jason SchmetzerBAC20110226
Stable Report: Toro Stables by Jason SchmetzerBAC20110314
Deep Strike by Darrell MyersBAC20110316
Ship Profile: FSS Gray Paladin by Jason SchmetzerBAC20110321
Unit Digest: Drake's Dragons by Jason SchmetzerBAC20110402
Stable Report: Silhouette Stables by Jason SchmetzerBAC20110418
Unit Digest: Wasat Avengers by Jason SchmetzerBAC20110509
The Spider Dances by Jason SchmetzerBAC20110518
Unit Digest: 1065th Millerton Armored Regiment by Jason SchmetzerBAC20110602
Unit Digest: Knights Defensor by Jason SchmetzerBAC20110702
Unit Digest: 210th Combine Punishment Battalion by Jason SchmetzerBAC20110704
Unit Digest: Pike's Pikemen by Jason SchmetzerBAC20110705
Unit Digest: 362nd Air Regiment by Jason SchmetzerBAC20110802
Wall of Pikes by Craig A. ReedBAC20110822
Hunting Snipes by Craig A. ReedBAC20110823
Unit Digest: Ghosts of Spartacus by Jason SchmetzerBAC20110902
Unit Digest: Inkpot Irregulars by Jason SchmetzerBAC20111102
Pillbox by Darrell MyersBAC20111126
Freaks Come Out at Night by Catalyst Game LabsBAC20111220
Fourth Form by Jason SchmetzerBAC20120413
My Father's Sword by Craig A. ReedBAC20120420
The Tools We Serve by Chris HusseyBAC20120427
Double Down by Philip A. LeeBAC20120504
The Field Is Lost by Lance ScarinciBAC20141026
Rules of Engagement by Blaine Lee PardoeCATKS20190816
Clan Invasion Scenario: Diminishing Returns by Catalyst Game LabsCATKS20190818
A Splinter of Hope by Philip A. LeeCAT35880NV
The Anvil by Blaine Lee PardoeCAT35881NV
BattleTech: Not the Way The Smart Money Bets: Kell Hounds Ascendant 1 (Kell Hounds Trilogy) by Michael A. StackpoleCAT35882NV
A Tiny Spot of Rebellion by Michael A. StackpoleCAT35883NV
BattleTech: A Clever Bit of Fiction: Kell Hounds Ascendant 3 (Kell Hounds Trilogy) by Michael A. StackpoleCAT35884NV
Third League Turning Points: Free Taiw...St. Ives by Herbert A. Beas IICAT35APR20
Experimental Technical Readout: 1945 by Herbert A. Beas IICAT35APR21
Experimental Technical Readout: Solaris Royal Fantasy Tournament by Herbert A. Beas IICAT35APR22
Welcome to Nebula California by Herbert A. Beas IICAT35APR23
Battletech Era Digest: Age of War by Herbert A. Beas IICAT35ED002
Battletech Era Digest: Dark Age by Herbert A. Beas IICAT35ED003
Field Report: FWLM by Herbert A. Beas IICAT35FR004
Field Report: LAAF by Herbert A. Beas IICAT35FR005
Field Report: Periphery by Herbert A. Beas IICAT35FR006
Field Report: Clans by Herbert A. Beas IICAT35FR007
Field Report 2765: Periphery by Herbert A. Beas IICAT35FR013
A Time of War Quick-Start Rules (Free RPG Day 2012) by Catalyst Game LabsCAT35FRP12
Necromo Nightmare by Herbert A. Beas IICAT35HLW13
Empires Aflame by Herbert A. Beas IICAT35HLW14
War of the Tripods by Herbert A. Beas IICAT35HLW15
BattleTech Dossiers: Lamenkov's Liability by Herbert A. Beas IICAT35LP01A
BattleTech Dossiers: Salazar Tsakalotos by Herbert A. Beas IICAT35LP01B
BattleTech Dossiers: The Bounty Hunter by Herbert A. Beas IICAT35LP02A
BattleTech Dossiers: Youling Zhanshi by Craig K. ErneCAT35LP02A
BattleTech Dossiers: Jason Zaklan by Craig K. ErneCAT35LP02B
Master Unit List: Battle Values by Joel Bancroft-ConnorsCAT35ML01A
MapPack: Worldwide Event 2018 Terrain Set by Alex KaempenCAT35MT010
Ghost Bear's Lament: Instrument of Destruction by Steven Mohan Jr.CAT35NV001
Operation Ice Storm: The Frost Advances by Jason SchmetzerCAT35NV002
Ghost Bear's Lament: The Fading Call of Glory by Steven Mohan Jr.CAT35NV003
BattleTech: Operation: Ice Storm (Part Two) by Jason SchmetzerCAT35NV004
BattleTech: Vengeance by Jason SchmetzerCAT35NV005
BattleTech: Chaos Born (Book One of the Chaos Irregulars) by Kevin KillianyCAT35NVCB
BattleTech: Chaos Formed (Book Two of the Chaos Irregulars) by Kevin KillianyCAT35NVCF
BattleTech: Isle of the Blessed by Steven Mohan Jr.CAT35NVIsl
Objectives: Capellan Confederation by Herbert A. Beas IICAT35OB001
Objectives: Draconis Combine by Herbert A. Beas IICAT35OB002
Objectives: Federated Suns by Herbert A. Beas IICAT35OB003
Objectives: Free Worlds League by Nicholas MarsalaCAT35OB004
Objectives: Lyran Alliance by Herbert A. Beas IICAT35OB005
Objectives: Periphery by Geoff SwiftCAT35OB006
Objectives: The Clans by Luke RobertsonCAT35OB007
Quick-Strike: Technical Readout 3060 Unit Cards by Catalyst Game LabsCAT35QS001
Quick-Strike: Technical Readout 3055 Unit Cards by Catalyst Game LabsCAT35QS002
Record Sheets: 3067 Unabridged by Herbert A. Beas IICAT35RS216
Record Sheets: Vehicle Annex, IndustrialMechs & Exoskeletons by Sebastian BrocksCAT35RS21p
Record Sheets: Succession Wars by Catalyst Game LabsCAT35RS220
Technical Readout: 3085 Supplemental by Joel Bancroft-ConnorsCAT35S001
The Wars of Reaving Supplemental by Ben H. RomeCAT35S002
BattleTech Starter: Fist and Falcon by Jason SchmetzerCAT35SB001
Spotlight On: Crescent Hawks by Lance ScarinciCAT35SN101
Spotlight On: Stone's Trackers by Aaron CahallCAT35SN102
Spotlight On: Holt's Hilltoppers by Geoff SwiftCAT35SN104
Spotlight On: Nakayama's Blood by Geoff SwiftCAT35SN105
Spotlight On: Crimson Seeker Star by Elliotte C. Want IIICAT35SN106
Spotlight On: Unending Faith by Joshua C. PerianCAT35SN107
Spotlight On: First Marik Protectors by Lance ScarinciCAT35SN108
Touring the Stars: Lone Star by Michael MillerCAT35SN201
Touring the Stars: Benet III by Patrick WynneCAT35SN202
Touring the Stars: Bone-Norman by Aaron CahallCAT35SN203
Touring the Stars: Manassas by Matt AlexanderCAT35SN204
Touring the Stars: Brownsville by Michael MillerCAT35SN205
Touring the Stars: Bob by Herbert A. Beas IICAT35SN206
Touring the Stars: Promised Land by Michael MillerCAT35SN207
Touring the Stars: Inglesmond by Herbert A. Beas IICAT35SN208
Touring the Stars: McEvedy's Folly by Aaron PollyeaCAT35SN209
Touring the Stars: Butte Hold by Aaron PollyeaCAT35SN210
Touring the Stars: Ionus by Michael MillerCAT35SN211
Touring the Stars: Tyrfing by Herbert A. Beas IICAT35SN212
Touring the Stars: Noisiel by Herbert A. Beas IICAT35SN214
Touring the Stars: Iron Land by Matt AlexanderCAT35SN216
Touring the Stars: Wynn's Roost by Michael MillerCAT35SN217
Touring the Stars: Old Kentucky by Michael MillerCAT35SN218
Touring the Stars: Mizar by Michael MillerCAT35SN219
Touring the Stars: Regis Roost by Aaron PollyeaCAT35SN220
Touring the Stars: Hall by Aaron CahallCAT35SN221
Touring the Stars: Tortuga Prime by Aaron PollyeaCAT35SN222
Touring the Stars: Sherwood by Aaron PollyeaCAT35SN223
Touring the Stars: Herotitus by Geoff SwiftCAT35SN224
Touring the Stars: Stotzing by Michael MillerCAT35SN225
House Arano: The Aurigan Coalition by Andrew McIntoshCAT35SN501
Historical Turning Points: Glengarry by Herbert A. Beas IICAT35TP002
Operational Turning Points: Death to Mercenaries by Jason SchmetzerCAT35TP003
Operational Turning Points: Falcon Incursion by Ben H. RomeCAT35TP004
Dark Age Turning Points: Liao by Ben H. RomeCAT35TP006
Historical Turning Points: Mallory’s World by Ben H. RomeCAT35TP007
Dark Age Turning Points: Vega by Ben H. RomeCAT35TP008p
Historical Turning Points: Luzerne by Ben H. RomeCAT35TP009
Historical Turning Points: Antallos by Ben H. RomeCAT35TP010
Jihad Turning Points: Hesperus II by Ben H. RomeCAT35TP011
Historical Turning Points: New Dallas by Ben H. RomeCAT35TP012
Operational Turning Points: Widowmaker Absorption by Philip A. LeeCAT35TP014
Historical Turning Points: Tortuga by Geoff SwiftCAT35TP015
Turning Points: Irian by Patrick WynneCAT35TP016
Operational Turning Points: Capellan Crusades by Joshua C. PerianCAT35TP018
Operational Turning Points: Revival Trials by Philip A. LeeCAT35TP01p
Operational Turning Points: Fronc Reaches by Geoff SwiftCAT35TP020
Turning Points: Orbisonia by Geoff SwiftCAT35TP021
Turning Points: War of 3039 Vega by Joshua FranklinCAT35TP022
Turning Points: Tokasha by Luke RobertsonCAT35TP023
Technical Readout: 3145 Mercenaries by Jason SchmetzerCAT35TR001
Technical Readout: 3145 Capellan Confederation by Herbert A. Beas IICAT35TR002
Technical Readout: 3145 Draconis Combine by Ben H. RomeCAT35TR003
Technical Readout: 3145 Federated Suns by Jason SchmetzerCAT35TR004
Technical Readout: 3145 Free Worlds League by Jason SchmetzerCAT35TR005
Technical Readout: 3145 Lyran Commonwealth by Jason SchmetzerCAT35TR006
Technical Readout: 3145 Republic of the Sphere by Jason SchmetzerCAT35TR007
Technical Readout: 3145 The Clans by Jason SchmetzerCAT35TR008
Dig, Defend, or Die by Alex KaempenCAT35WWE18
Experimental Technical Readout: RetroTech by Herbert A. Beas IICAT35X008
Experimental Technical Readout: ComStar by Herbert A. Beas IICAT35X011
Experimental Technical Readout: Kurita by Herbert A. Beas IICAT35XT001
Experimental Tech Readout: Primitives, Volume 2 by Herbert A. Beas IICAT35XT002
Experimental Technical Readout: Liao by Herbert A. Beas IICAT35XT003
Experimental Technical Readout: Primitives, Volume 3 by Herbert A. Beas IICAT35XT004
Experimental Technical Readout: Marik by Herbert A. Beas IICAT35XT005
Experimental Technical Readout: Primitives, Volume 4 by Herbert A. Beas IICAT35XT006
Experimental Technical Readout: Steiner by Herbert A. Beas IICAT35XT007
Experimental Technical Readout: The Clans by Herbert A. Beas IICAT35XT009
Experimental Technical Readout: Periphery by Joel SteversonCAT35XT010
Experimental Tech Readout: Gunslingers by Herbert A. Beas IICAT35XT013
Experimental Tech Readout: Phantoms by Herbert A. Beas IICAT35XT014
Experimental Technical Readout: Primitives, Volume 5 by Herbert A. Beas IICAT35XT015
Experimental Technical Readout: Succession Wars by Herbert A. Beas IICAT35XT016
Experimental Tech Readout: Boondoggles by Herbert A. Beas IICAT35XT017
Experimental Technical Readout: Most Wanted by Daniel IsbernerCAT35XT019
Experimental Technical Readout: Republic, Volume 1 by Johannes HeidlerCAT35XT021
Experimental Technical Readout: Republic, Volume 2 by Herbert A. Beas IICAT35XT025
Experimental Technical Readout: Republic, Volume 3 by Johannes HeidlerCAT35XT026
Heir to the Dragon by Robert N. CharretteCAT36000
Wolf Pack by Robert N. CharretteCAT36002
Highlander Gambit by Blaine Lee PardoeCAT36003
Main Event by James D. LongCAT36004
Double-Blind by Loren L. ColemanCAT36005
Binding Force by Loren ColemanCAT36006
Way of the Clans by Robert ThurstonCAT36007
Flashpoint by Loren ColemanCAT36008
Hearts of Chaos by Victor MilánCAT36009
Roar of Honor by Blaine Lee PardoeCAT36010
Bloodname by Robert ThurstonCAT36011
Black Dragon by Victor MilánCAT36012
D.R.T. by James D. LongCAT36013
Path of Glory by Randall N. BillsCAT36014
Falcon Guard by Robert ThurstonCAT36015
Threads of Ambition by Loren ColemanCAT36016
Ghost of Winter by Stephen KensonCAT36017
Close Quarters by Victor MilánCAT36018
The Killing Fields by Loren ColemanCAT36020
I Am Jade Falcon by Robert ThurstonCAT36021
By Blood Betrayed by Mel OdomCAT36022
Decision at Thunder Rift by William H. Keith Jr.CAT36023
Mercenary's Star by William H. Keith Jr.CAT36024
The Price of Glory by William H. Keith, Jr.CAT36025
Operation Excalibur by William H. KeithCAT36028
The Hunters by Thomas S. GressmanCAT36029
Sword and Fire by Thomas S. GressmanCAT36030
Shadows of War by Thomas S. GressmanCAT36031
Dagger Point by Thomas S. GressmanCAT36032
Initiation to War by Robert N. CharretteCAT36034
Impetus of War by Blaine Lee PardoeCAT36035
Measure of a Hero by Blaine Lee PardoeCAT36036
Call of Duty by Blaine Lee PardoeCAT36037
Operation Audacity by Blaine Lee PardoeCAT36038
Illusions of Victory by Loren ColemanCAT36039
Patriots and Tyrants by Loren L. ColemanCAT36040
Storms of Fate by Loren ColemanCAT36041
Endgame by Loren ColemanCAT36042
Imminent Crisis by Randall N. BillsCAT36043
Betrayal of Ideals by Blaine Lee PardoeCAT36044
Lethal Heritage by Michael A. StackpoleCAT36045
Blood Legacy by Michael A. StackpoleCAT36046
Lost Destiny by Michael A. StackpoleCAT36047
Natural Selection by Michael A. StackpoleCAT36051
Assumption of Risk by Michael A. StackpoleCAT36052
Bred for War by Michael A. StackpoleCAT36053
Malicious Intent by Michael A. StackpoleCAT36054
Grave Covenant by Michael A. StackpoleCAT36055
Prince of Havoc by Michael A. StackpoleCAT36056
Exodus Road by Blaine Lee PardoeCAT36057
Ideal War by Christopher KubasikCAT36058
Far Country by Peter L. RiceCAT36059
Freebirth by Robert ThurstonCAT36060
Falcon Rising by Robert ThurstonCAT36061
Test of Vengeance by Bryan NystulCAT36062
Battletech in 3-D by Joe JudtBlackthorne 3D
Classic BattleTech Technical Readout: 3050 Upgrade by Catalyst Game LabsCAT35122
Technical Readout: 3050 by J. Andrew KeithFASA8614a
Technical Readout: 3050 Revised by Clare W. HessFASA8614b

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Series description

BattleTech/MechWarrior is a wargaming and military science fiction franchise launched by FASA Corporation in 1984. This series covers all official publications for the franchise, including novels, sourcebooks, short stories, comics, magazines, tabletop rulebooks etc.

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Series?!

How do series work?

To create a series or add a work to it, go to a 'work' page. The 'Common Knowledge' section now includes a 'Series' field. Enter the name of the series to add the book to it.

Works can belong to more than one series. In some cases, as with Chronicles of Narnia, disagreements about order necessitate the creation of more than one series.

Tip: If the series has an order, add a number or other descriptor in parenthesis after the series title (eg., 'Chronicles of Prydain (book 1)'). By default, it sorts by the number, or alphabetically if there is no number. If you want to force a particular order, use the character to divide the number and the descriptor. So, '(0 prequel)' sorts by 0 under the label 'prequel.'

What isn't a series?

Series was designed to cover groups of books generally understood as such (see Wikipedia: Book series). Like many concepts in the book world, 'series' is a somewhat fluid and contested notion. A good rule of thumb is that series have a conventional name and are intentional creations, on the part of the author or publisher. For now, avoid forcing the issue with mere 'lists' of works possessing an arbitrary shared characteristic, such as relating to a particular place. Avoid series that cross authors, unless the authors were or became aware of the series identification (eg., avoid lumping Jane Austen with her continuators).

Also avoid publisher series, unless the publisher has a true monopoly over the 'works' in question. So, the Dummies guides are a series of works. But the Loeb Classical Library is a series of editions, not of works.

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