Download Need For Speed Hot Pursuit 3d Java Game

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  1. Need For Speed Hot Pursuit 3d Java Game Free Download

Get free games all screen. Action, Racing, Puzzle, Adventure, Movie Game, Arcade, etc. 13:31:13&n=Need for Speed Hot Pursuit 3D.jar&sz=1.1MB&u=for Speed Hot Pursuit 3D.jar. Free Download Need for. At this page of torrent you can download the game called 'Need For Speed: Hot Pursuit' adapted for PC.Game was developed by Criterion Games, published by Electronic Arts and released in 2010.If you like Racing games we recommend it for you. Need for Speed: Hot Pursuit is a 2010 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, Microsoft. The Need for Speed: Hot Pursuit demo was available for download on 26 October on Xbox Live Marketplace worldwide and the PlayStation Network in North.

4.51 / 5 - 273 votes

Description of Need for Speed III: Hot Pursuit Windows

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I still remember Pole Position

Racing games on the PC are peaking right now. I remember my disappointment so few years ago as conversion after conversion of graphically astonishing, fast-speed driving games from the amusement arcades were brought over to the popular home computer of that era and just failed to accomplish anything that their arcade machine counterpart did. Anyone remember Outrun for the Amiga? Och, what a mess!

But that time is long gone. Arcade racing games are appearing on consoles and 3D-accelerated PCs and visually, just keep on breaking all the boundaries. The feeling of incredibly high speeds combined with realistic-looking backdrops and roadside objects and all sorts of fancy special effects make you wonder which is more authentic - getting in your car or sitting on your PC with a force-feedback racing wheel. Of course for the majority of us, on your PC, you get to drive cars (and cause accidents) that you would never even get close to in real life.

The Need for Speed series has long been a respected arcade racing game on the PC, which, besides allowing you to drive hot new sports cars, really achieved in doing what its title suggests: gives you the feeling of moving at breakneck speeds in actual real-life settings rather than on a stuffy race track. Need for Speed III: Hot Pursuit continues the trend and while providing nothing particularly revolutionary, uses some of the most astounding and advanced graphics we've seen yet, and adds a mode of play that will certainly prove most popular, allowing you to outrun the cops in your supercar or don the boys in blue uniform and drive reckless speeders off the road in a police cruiser.

Speedy menus

After the obligatory opening introduction FMV, we're brought to a slick menu screen with all manner of swishy sound effects to accompany it. Much like its prequels, there's a whole range of customizations the player can implement for his upcoming ride on the road.

Once you've decided between single-player, two-player split-screen on the same PC, or a network game, it's time to choose your mode of play: either single race, tournament, knockout or the new 'Hot Pursuit.' The objectives of the different modes all have certain rewards you can reap if you complete them successfully; for example, if you complete a full tournament, you win a few extra cars, while completing the knockout on expert difficulty gains you extra cars and a bonus track. I'm not an advocate of this rather cheap method of extending longevity and turning a racing game more into the standard style of stereotypical video game that has 'win/lose' objectives. It unfairly prevents the more average-skilled player from enjoying all the benefits of their new purchase, but at least there are simple cheat codes available that allow you to instantaneously obtain all cars and tracks.

The game includes 13 different cars when you first install it, each designated a 'class' (A, B or C) which roughly guides how well they compete against each other. For example, if you want an easier race, you'll take a class A car like the Lamborghini Diablo SV, and limit your opponent's cars to the class B range (eg. the Chevrolet Corvette and Italdesign Scighera). As a nice little bonus, EA will also be distributing new 'supercars' for the gamer to download every so often from their website - they've already released a new car since the game's release.

9 tracks are provided for your completely negligent racing needs, one of these being a bonus track that you have to win. A note about the other 8 tracks, however: in actuality, there are only four tracks. 'Eh, what you smoking?' you might ask - well, basically, each track (apart from the bonus) has a clearly-defined fork in the road anywhere from 0.5 to 1.5 miles in from the starting line. Depending on the track you chose, one of the routes is blockaded with impassable road signs. This means that you are, in fact, only treated to four different scenery/environment choices and that each of the eight courses actually share a fair percentage of the same map (before and after the 'split') with another track. Bit of a nasty trick, if you ask me. On the plus side, the two courses which share a track are always set at different times of the day or year, so for example, 'Hometown' which is set in the summer time gets the icy frost treatment in the counterpart track 'Country Woods' which is set in the winter. Also, once you take that split, the courses do definitely widely differ in style, locations and difficulty so you don't feel too much like the same stuff is being rehashed.

Customization is the key to keeping this game interesting, and I'm glad to say, there's even more features than in the last incarnations, Need for Speed II: Special Edition. The most notable one is the ability to specify weather and night driving conditions, using a combination of none, either or both! Unfortunately, there's no 'random' option, which I thought would have been a fun way of increasing suspense (hey, I'm the type of saddo that always chooses a 'random species' in real-time strategies too). You're also given the option of racing each track backwards and mirrored.

Unlike the previous games, you can also fine-tune your studmobiles, including making modifications to the engine tuning, brake balance, steering speed, gear ratios, suspension stiffness, aerodynamics and tires. Each change makes that much bit of a difference to your chosen car's performance, and for the diehard racing fans, you can probably squeeze those few extra seconds off of your fastest lap times with the right tweaks.

And finally, some driving assists have been added for those in need of aid as well as speed. Along with the traditional 'auto-brake' often found in proper racing simulations (like Nascar or Formula One), you can also get extra traction, a helpful navigator (color-coded arrows pop-up along with a voice-over announcer yelling 'sharp left!') and specially-placed orange cones which denote your 'best line' - not that it's possible to stay within those damn things, I dare you to try.

Mmm-mmm, looking good

Gamers who've played NFS2: SE will definitely know what to expect where graphics are concerned: think the same NFS style, but bigger, bolder, better. Everything about NFS3 is visually enticing and stimulating, from the menu screens and car showcases to the actual in-game cars and tracks. Special effects like the snow or rain splatter against the camera lens and windshield which were used for the first time and somewhat sporadically in NFS2:SE make a full force appearance in this version. With all the graphical details turned on, you are also treated to shadows, sparks, lights (with glare effect), colored lighting, beautiful reflective chrome (if somewhat exaggerated) off your car's body, the whole works. Note, a 3D accelerator is highly recommended here - EA have obviously not spent as much time making the non-accelerated graphics look special as they did with NFS2 (since it was originally released without 3D support), and the result is that NFS3 actually looks worse than its predecessor without a 3D card.

Night driving is especially thrilling with everything being darkened to realistic levels, although I was slightly dissatisfied with the effect of the headlights. You can choose between 'projected' and 'vertex,' but neither is perfect. The flashing blue and red lights of the police cruisers are a particularly pretty effect at night time or in enclosed tunnels, - as in real life, you can see them far off in the distance since the area glow is greatly increased.

A criticism of NFS2:SE was that the in-car dashboard camera view wasn't available if running in 3D accelerated mode; this has been rectified for NFS3 but at a price. Only certain 3D cards allow you to play with the dash - supposedly any 3D card with 8mb or more onboard RAM allows it (so all those with old Voodoo GraphicsRighteous 3D and Monster 3D cards are excluded), but other members of the GDR with Voodoo2 8MB cards have been unable to play with the dash either. Reports of success from Usenet have been scattered, but I've seen posts from Banshee and TNT users who have been able to race from the in-car cockpit. Being on a Righteous3D myself, I was unable to enjoy the immersive feeling of actually being inside the car, so I stuck to the exterior behind-the-car viewpoints.

The different track environments are very varied and all look wonderful - these range from small country towns, deserts, mountains roads, urban sprawls and a futuristic style racing dome. Most of the tracks also feature neat little shortcuts which usually let you cut through a long, sharp turn (hence save time by not having to slow down so much), but often at a higher risk; ie. if you botch it up, you'll probably spend more time trying to correct yourself than you would have going around the turn in the first place.

Audio is, as expected, superb. Engine revs and collision noises are suitably authentic, although the horns on most of the cars could do with a bit of 'oomph!' behind em - it may just be the real horns on these sports cars are weedy, which seems kind of absurd since everything else about these mean machines screams, 'get out of my way!' The most impressive sounds come from the radar detector and police radio transmissions on your illegal scanner - there's a huge range of chatter you listen in on from both cops on the chase or the lady dispatcher. And it's not limited to, 'I'm chasing a car!' either, you get detailed descriptions like 'I'm in pursuit of a red Aston Martin; he's going more than 120!' without even suffering the inappropriate robotic tone changes like you usually hear in these cases (think of how the Speaking Clock talks, 'the time will be.. ten.. THIRTY-one.. and.. TEN.. seconds). The music tends to be loud, aggressive techno beats, which I personally prefer to turn off, but I suppose it's the right tone for the game.

Nee-naw nee-naw

Without a doubt, the Hot Pursuit mode is NFS3's most appealing feature (EA obviously think so too to have it reside prominently in the game title); as far as I'm aware, this is the only modern PC racer that actually includes both the ability to outrun the cops or switch sides and hunt down the lawbreakers. Playing as either hunter or 'huntee' is exquisitely good fun against the computer, and even more so with some human buddies to team up with or fight against.

In single-player mode, if you choose to be one of the race cars, then you can only be pitted against one other computer AI opponent (in other game modes, you can compete against a starting line-up of 12 AI cars) - the objective is to complete the set amount of laps before he does. A good many number of AI-controlled police cruisers mosey around the track and get ready to pursue if they catch you breaking the law. According to the manual, the police will be checking for any number of deviations like driving on the wrong side of the road or being hazardous by ramming other civilians etc, but I didn't find this to be true. The AI seems locked onto only chasing you if it catches you speeding - this even includes smashing into the cop cars head on! 'That's fine, young man, you dent my fender all you want, just as long as I don't see you going 10mph over the limit.' The speed limit varies around the track, but the number is always posted on a road sign when it changes.

You have a radar detector available which beeps and blinks red as you get closer to a cop car. You can choose to slam the brakes and hope to drop below the limit before he clocks you or just speed on past and let the chase begin! Immediately you'll hear the sirens go off and your scanner will pick up the policeman reporting the pursuit in to dispatch. If you outrun the first cop you're still far from safe as your car is now branded 'wanted' and any other cops you happen across (which will be a good few, believe me) will take up pursuit regardless of the speed you're going. You can have any number of cops chasing you at once - the feeling of being on the run is truly awesome when you check your rearview mirror and see 3 cruisers tailing you with lights flashing.

Eventually, you will be caught. The police cars have been tuned to have more force behind them so that battering offenders off the road is much easier than it would be for one of the standard race cars to do. Also, as pursuits linger on, the police attempt to set up traps to catch you, including roadblocks and spike strips. You'll usually get forewarning of a trap over your scanner, so you'll know where to expect it, but that doesn't mean it'll be easy to dodge. Once caught, you're given a ticket and sent on your merry way - this essentially amounts to 3 lives as on your third ticket, you're officially arrested and taken out of the game. It would have added a higher feeling of authenticity and tension if your punishment was more relevant to the crimes you commit; for example, simple outrunning one police car might only amount to getting a ticket, while causing a car wreck during the course of the chase should result in more severe a penalty. But, hey, you can't have everything.

In an act of role reversal, you can sit in driver's seat of the cruiser and start chasing those speeders by simple choosing one of the police cars from the selection screen instead of the sports cars. Your HUD changes slightly, and a full overhead map of the course is overlaid in the center of your screen showing the location of every 'danger' car on the track. When in range of one, the name of the car appears in the bottom-left, including the current speed he's going and the maximum speed over the limit he has reached (eg. he could be going under the limit currently, but if he was clocked at 50mph over at one point, then that's what it reports and you'll always have the right to pull him over). You then switch on your sirens and the HUD targets the car you're pursuing with a green square 'highlighter'. You can then either choose to straight ram him off the road or get ahead of him and use the spike strip - the latter can be very tricky to do, but if done right, is rather gratifying.

Sadly, when playing as the cops, you don't get any AI police buddies to cruise with and hunt the speeders together, so you're on your own. You can however team up with human players in any combination of police/speeders that you like (up to 8 players in a game). I'm glad to see the 'traffic on/off' switch has been included once again which allows you to decide if you want civilian cars on the road - there's something particularly exhilarating about overtaking some folks out for their Sunday drive at 130mph on the wrong side of the road at a dangerous blind curve (that's also on a steep hill.. just for good measure). Of course, you could end up careering into oncoming traffic, but that's the beauty of it only being a game. It's a shame that the rather wacky cartoon-like effect of collisions that was in NFS2 has been removed - for example, you could hit a smaller car head-on in that game and the poor thing would go somersaulting backwards for half a mile. In NFS3, both cars come to a very crushing and abrupt halt as you'd expect, but it's somewhat less satisfying, and also isn't particularly realistic since cars in this game fail to show any signs of damage whatsoever (the only exception being when you topple your car over which sometimes results in a fire starting).

And finally, here's an odd rumor I picked up from the Net: you may notice that some of the sports cars are disabled from the selection screen when playing in Hot Pursuit mode. Why, you may ask. Apparently, the companies that market these cars adamantly did not want their products related in any way to police chases or law-breaking, so refused to allow EA to license the models unless removed from the Hot Pursuit mode of the game. Uptight, no?

Multi, or lack thereof

The fact is, no matter how many novelties you tack on to a game like NFS3, the solo play mode is going to wear on you. When you're running just another AI-controlled clone car off the road, the maliciousness just kind of loses its sting. The good news is there's the multiplayer option at your disposal. The bad news is, though, you're limited to LAN or split-screen play because gaming over a standard modem on the Internet is pretty much unplayable.

Hats off to EA for keeping split-screen, because that type of option went out the window with many developers years ago. But hats remain firmly seated on noggins for not even trying to satisfy the urges of the thousands that want some online multiplayer excitement. Without a LAN, you'll just never be playing more than one opponent at a time unless you and your friends have high-speed Internet connections. It's rather ironic that a game released in Europe - which is famed for not being a hotbed of Internet gaming activity due to extortionate pay-per-minute local phone charges - actually implemented such a fantastically playable Internet racing game a few months ago. The game was Motorhead, and featured a simple client-server system that allow for 12 players, no less, to compete online lag-free with simple modem connections. If that's possible, then EA have no excuse for shunning the Net community with such lame network code that's not optimized for high latency play.

On the plus side, everything's in place and nicely designed for those who want to play modem-to-modem, over serial connection or on a LAN, with the traditional game lobby and splashing of host features.

Conclusion

Need for Speed 3: Hot Pursuit is a professionally produced, rip-roaringly fast, frighteningly realistic, highly customizable, indescribably fun arcade racing game with state-of-the-art visuals and sound, that's enjoyable to play in both solo and multiplayer modes. For those reasons alone, the game most undeniably deserves our shiny GDR Silver medal. A number of flaws that are not quite so crucial prevent me from going any higher an accolade - the tracks, while gorgeous and diverse to an extent, aren't quite as varied as they seem, and tallying the available tracks as eight when many parts of the maps are reused in two different courses is a little misleading. Also, the lack of support for stable Internet play over modem for a racing title in this day and age is insulting at best.

But, these are quibbles that do take a step back in light of NFS3's much more shining achievements - as arcade racing games go, there's little that can compete with the excellent standards set by this game, and no other title offers the depth that the Hot Pursuit does. So if it's high speed thrills in expensive sports cars that you're looking for, count this as a firm and very positive recommendation.

Review By GamesDomain

For the latest version of Evgeny's modern patch, check out his blog at http://veg.by/en/projects/nfs3/.

External links

Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

Henrik Mikkelsen2019-08-1817 points

Awesome game, they did a FINE job making this
incredible how big difference there is in quality of the previous NFS
thanks for Patching this also

Splinta2019-08-0316 points

Still laugh at this site, Don't get me wrong this game is awesome but download at full speed? What is abandon ware still on dial-up? not even 300 KB/s and I have the fastest internet available here in NZ (which is fiber 1000) or is it because i'm in NZ..

BruceLeeFan882019-06-23-2 points

Upon downloading I can verify that this is the original Need for Speed, not Need for Speed III: Hot Pursuit.

Hz0292019-05-1916 points

Use nglide which is a 3Dfx Voodoo Glide wrapper so you can get higher resolutions, local network play works, although sometimes the connection screen can go missing. The game uses a single core so crashing or not starting on single core porcessors won't happen, if you have many cores run this for just one (disable the other cores and hyperthreading via the BIOS)

Repliroid2019-05-0421 points

aqui não funcionou..
eu uso win7 x86 e trava numa tela preta.

xsni2019-04-1919 points

Absolutely invaluable asset to retro gamers. Thanks so much for preparing this archive.

Des2019-03-3118 points

Awesome game, my favourite of the series.
At the time the graphics with a 3DFX were probably the best in any racer on the pc. It had fantastic wheel support, awesome tuneage, stacked up great on a LAN, and a first for DLC content, giving us the Lister Storm.
The mod scene mad the game even more.

agron2019-02-1215 points

this is need for speed

vinzukaz2019-01-2617 points

Worked perfect on my system (win10 i5 R9380) great to play this classic in HD and with antialiasing!

Ysterperd2018-12-1520 points

NFS was the first game I Played when i was only 6 years old and i had the 3D card for it to run max out in 2001

NFS III2018-12-0915 points

NFS III Hot Pursuit was the best PC-Game in the year 1998.

VS2018-12-0418 points

Eternally grateful to you for making these games available. Wonderful. Thank you!

matheus2018-11-2416 points

o jogo que queria de need for speed 3 hot pursuit do jogo de corrida e contra os políciais

juanito0o9802018-10-2419 points

run good on wn 7 x86. on rummanie

white-boy2018-09-2821 points

thanks wonderful stuff, trully amazing!

Dr2018-09-0318 points

its good

Stoner2018-08-1817 points

its wild TGIF

jman2018-08-1516 points

Most of the games I download are missing (or it seems like it is missing) a few files. Some don't even have the installer on them.

JrRedhawk82018-06-1514 points

I still own this game on the original CD, of course I can't play it on the CD because I have Windows 10

vick 56 hik2018-05-3118 points

nicccccceeeee

gujjar2018-05-2019 points

nice game

CHANDRU2018-05-0620 points

NICE GAME

MSHI2018-05-0619 points

I LOVE NFS

ahmad2018-03-2219 points

good game

Mike_y2018-03-1816 points

It works great on Windows7. However there are many enough times when it won't start. I have the original CD with this game and from the original CD it works just fine. I will try on winXP or win98SE.

Pulkit2018-01-1916 points

will work on windows 10 ?

Thank you2018-01-0622 points

Thank you so much! So much memories relived :)

The Gaming freak2017-12-2116 points

If I start the game it always shows corrupted file someone plz help

mishko2017-12-0521 points

For anyone, who can't run this game, try Rejzor's NextGen patch installer:
https://rejzor.wordpress.com/need-for-speed-3-nextgen/
Or veg's modern patch 1.6.1 (in the time of this writing):
http://veg.by/en/projects/nfs3/
In both cases, you need to download the ISO from here and then mount it - Windows 10 has built in features for this, while for older Windows system I recommend WinCDEmu or similar.
Admin edit: patches mirrored on our server

NFS2017-12-0221 points

it doesn't work on windows 10 :( someone can help ?

riazic pro2017-11-2617 points

this game it is easy to download

Raja2017-11-2419 points

It's awesome.. But quality is little bit poor

Negima2017-11-2215 points

The automenu.exe worked. but when i click Install, it says..
Need For Speed 3 files are corrupted; please re-install..
how could I fix it?

supernewb2017-11-1220 points

if anyones having trouble with the cd rom try virtual clone drive

NFS Gamer2017-11-03-1 point

i do not have CD-rom from the game can you patch it whithout CD :)

Chinner42017-10-160 point

I love this game

mmmmmmbiumbbumbu2017-10-04-1 point

this game is to nice

TuanBaoOldSchoolGaming2017-09-18-1 point

I don't have a CD-ROM to download NFS III on PC. Can you get a CD-ROM to install this?

stingray2017-08-16-1 point

Thank you so much.my cd was scratched and wouldn't install.YOU ROCK

Wonka2017-08-090 point

I remembere having so much fun with this.. downloading player created cars that was insane. it was a good game :) especially at lan parties!!! oh i miss those!

MasterG2017-07-250 point

JHN, welcome to the world of classic Windows gaming. There's no way around having the CD inserted/mounted, as the game streams data/audio from it. This is extremely common for PC games from 1994-2004.
BTW, this game is awesome and this copy works great on my Win98 PC.

jhn2017-07-132 points

I have installed the game successfully. But now it says - You need to have the disk inserted in the disk drive.
What should I do now? I do not want to have the iso mounted at all times. Please help.

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Need for Speed: Hot Pursuit
European cover art featuring a Pagani Zonda Cinque (Racer) and a Lamborghini Reventón (Cops)
Developer(s)Criterion Games
  • Exient Entertainment(Wii)[1]
Publisher(s)Electronic Arts
Producer(s)Alan McDairmant
Hamish Young
Matt Webster
Artist(s)Henry LaBounta
Yuta Nakamura
Composer(s)Marios Takoushis[2]
Vanesa Lorena Tate[3]
SeriesNeed for Speed
Platform(s)Microsoft Windows, PlayStation 3, Wii, Xbox 360, iOS,[4]Android, webOS, Windows Phone, Java ME
Release
  • NA: 16 November 2010[6]
  • AU: 18 November 2010[5]
Genre(s)Racing
Mode(s)Single-player, multiplayer

Need for Speed: Hot Pursuit is a 2010 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, Wii, Microsoft Windows, iOS, Android, webOS and Windows Phone. The Wii version was developed by Exient Entertainment. Hot Pursuit is the sixteenth Need for Speed title and was released in November 2010, with digital distribution versions released within December 2010.

Hot Pursuit's gameplay is set in the fictional Seacrest County, which is based on California, in which players can compete in several types of races. Players can compete online (except in the Wii version), which includes additional game modes such as Hot Pursuit, Interceptor and Race. The game features a new social interaction system called 'Autolog', which is a network that connects friends for head-to-head races and compares player stats for competition. The game also features paid downloadable content in the form of new cars, new race and pursuit events, and new trophies and achievements.

Hot Pursuit was well received by critics at E3 2010 and was most notably awarded with 'Best Racing Game' from the 2010 Game Critics Awards as well as several other media outlets. It won several Best Racing Game awards, including Best Driving Game at the Spike 2010 Video Game Awards. The game also won a BAFTA Award for its Autolog multiplayer component.

Need For Speed Hot Pursuit 3d Java Game Free Download

  • 1Gameplay
  • 4Updates and expansions
  • 5Marketing and release
  • 6Reception

Gameplay[edit]

Microsoft Windows, PlayStation 3 and Xbox 360[edit]

Hot Pursuit allows players to control police vehicles and participate in high-speed pursuits, a feature absent from the series since 2002

Hot Pursuit goes back to the Need for Speed series' roots and takes on the gameplay style of earlier Need for Speed III: Hot Pursuit and Need for Speed: Hot Pursuit 2 titles in the Need for Speedfranchise with exotic cars and high-speed police chases. Hot Pursuit lets players be either a racer or a police driver, and features a full career mode for both roles. The relationship between the cops and racers is described as 'a dog chasing down a rabbit'; the police being more powerful while the racers are faster. Each side has several power-ups including calling for roadblocks and radar jamming.[7] According to Criterion the single-player section is somewhere between 12 and 15 hours long, but with lots of replay value.[8]

The game takes place in a fictional location known as Seacrest County based on Southern California, Arizona, and Colorado.[7] It's an open world and features over 100 miles (160 km) of open road, four times larger than that of Burnout Paradise, Criterion's previous title.[9]Hot Pursuit features a new social interaction system called 'Autolog' which is described as 'Facebook for the game'.[10] The game features both single-player and multiplayer game modes with up to eight players; as an option to live multiplayer racing, players can post records and achievements on the Autolog feed for friends to see, which they then can try to beat. Autolog also contains an experience system called 'Bounty'.[11] As of July 2012, the Web Dashboard for Autolog was shut down for all games, except Need for Speed: Most Wanted.[12]

The driving mode of the game is described as 'fun, accessible, okay', however not as arcade-styled as Burnout Paradise, but far from a simulator.[7][11] All vehicles in Hot Pursuit are licensed real-world cars and SUVs, described as 'all the cars you dreamed of driving, in the way you dreamed of driving them'.[13]

Most vehicles are available in both racer and police variants, but a few cars are exclusive to each side.[11][14] Also exclusively featured in the Hot Pursuit is the Porsche 918 Spyder.[15]Ferrari however, last seen in a ShiftDLC-pack but notably absent from all other Need for Speed games since Hot Pursuit 2, is also absent from Hot Pursuit.[16] There is no car customization or tuning, other than color changing, 'just because the game really focuses on the Hot Pursuit element.'[11] Unlike previous Need for Speed games which use unbranded, fictional models, real cars like the Audi A4, Chevrolet Cobalt, Porsche Cayenne, Nissan Frontier, and Ram 1500 are used as traffic cars.

Wii[edit]

The Wii version of Need for Speed: Hot Pursuit has very little in common with its Xbox 360, PlayStation 3 and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a completely different game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization.[17][18][19] Some reviewers cited that the Wii version showed stark similarities to a previous Need for Speed installment, Nitro.[20] This version takes place in four real-life cities across the world, as opposed to the fictional Seacrest County in the other versions.

In Career mode, there are 4 super-tournaments (each city) and a Grand Prix Tournament. Each super-tournament consists of four smaller tournaments, which consist of Hot Pursuit (circuit with cops), Eliminator (knockout), Time Marker (solo timed circuit) and Rush Hour (100 to 1) races. Each super tournament concludes with a Boss Race, which is a free roam race (with GPS) to capture more of the checkpoint flags than the Boss (2 out of 3, etc.). Besides Career, the game offers Quick Race mode, which allows up to four players on split screens, each with their own map, and the four race types from Career plus a fifth, 'Interceptor' (be a cop & bust a speeder).

The cars, purchased with Bounty, improve in speed, acceleration, and strength (D, C, B, A, and S Class cars, plus police vehicles in the Quick Race's 'Interceptor' race). Racers do not have names, just the Career/Profile names. During the race, players can accumulate and use regular nitro and super nitro (more powerful but shorter), similar to Need for Speed: Nitro. Power-ups/'Supes' are acquired while driving: Boost (extra nitro), Drain (others' nitro), Cruise Control (brief auto-steering), Deflect The Heat (send police after opponents), Jammer (invisibility to police), Tank (resistance to crash damage), Soundwave (circular explosion), and Repair (immediate car restoration). Repair is the most important, as players' car must be in good repair to accumulate Nitro and be immune from being busted by the cops.

A complex yet extensive range of visual customization options is available, including body kits, wheels, and a full range of colors & vinyls, including freehand drawing ability. The most obvious difference is that the graphics and racing physics in this version are completely different from the other versions, giving it a retro look and feel reminiscent of much older pre-GameCube or Mario Kart type games.[17][18]

Development[edit]

The game was first hinted at during E3 2009 by EA’s CEO, John Riccitiello. Riccitiello stated that Criterion Games, developers of EA's own Burnout series, was working on a 'revolutionary' addition to the Need for Speed franchise, stating: 'We don't have a plan right now for a separate major launch on Burnout, because the team doing it is working on a revolutionary take on Need for Speed.'[21] The title was confirmed to be in development by EA's chief operating officer, John Pleasants, at a Stock meeting in June 2009, where he stated: 'We've taken the Burnout team and combined it with our Need for Speed franchise. So we now have that in our favor because that Burnout team is probably one of the more online-centric and notably high-quality game developers that we have out at Criterion.'[22]Shift producer, Jesse Abney, expressed his delight to work with Criterion Games, stating that it would be a 'great team to work with on that stuff,' referencing the development of Need for Speed.[23] It was reported that the game was scheduled for release in Q4 2010.[24] EA's COO, John Schappert, said that the Q4 NFS title was, 'a new action based Need for Speed from our Criterion Studio,' in a post-financial report conference call.[25] The title was officially revealed as Need for Speed: Hot Pursuit at EA's Media Briefing during E3 2010, with a trailer which showed a high-speed police chase involving three different racers. The trailer was followed by a live demo of the game on stage between creative director Craig Sullivan as a cop and producer Matt Webster as a racer.[26] According to Riccitiello, the game was in development for two years.[27]

In August 2010, before Need for Speed: Hot Pursuit was set to take center stage at EA's press conference during Gamescom, it was announced by art director Henry LaBounta that Criterion collaborated with Battlefield creators EA Digital Illusions CE (DICE) in building the massive open world of Need for Speed: Hot Pursuit.[28] Early in November 2010, Patrick Söderlund, Senior Vice President of EA Games Europe, said this of the collaboration: 'I think the most important thing, when you have two high-quality developers working together, for it to work, they need to have mutual respect. They need to have that respect, to say ‘Ok, we trust you to do this.’ This was a case where that was so obvious, where the Criterion team had a full trust in the DICE team to do what they were doing, and vice versa.'[29]

Recent games in the Need for Speed franchise included a story, but Matt Webster, producer of Hot Pursuit, said: 'We didn’t really think it was necessary to include a story. If you’re a cop, the aim is to go up the ranks, while a racer’s aim is to get to the highest rank they can.'[30] EA stated that the combination of acclaimed developer Criterion Games, a socially-focused online mode and official car licences makes the franchise more accessible than before. UK product manager for Need for Speed Kevin Flynn said: 'This is definitely the best Need for Speed I’ve seen to date. I thought Shift was a great game but different and a bit serious, while Hot Pursuit is more fun and accessible.'[31]

With the game sharing the same title as the 1998 installment in the franchise, the game's creative director, Craig Sullivan, told why they didn't name the game something totally different, stating: 'To be honest when we started out making the game we didn’t know it was going to be called Need for Speed: Hot Pursuit, we just didn’t. We got to the game before we got to the name. We realized we were making something that had a lot of cops in it and was really interesting to us, so we thought what can we call this? Eventually we thought this actually fits quite well with Hot Pursuit and went with it.'[32]

'Criterion’s a AAA developer of action-racing games, with many years of doing great designs, great innovations, and platform technologies – especially for PlayStation 3 and online connectivity. And they kind of just waited patiently for their turn to get the keys to develop their favorite Need for Speed – and revive Hot Pursuit. Hot Pursuit really is a milestone in the Need for Speed ethos of 'grab an exotic car, pick an exotic location, and hit the pavement'. And that really is a core tenet of Criterion’s expertise. It was really their interest and their call to revive Hot Pursuit.'[33]

— Jesse Abney, producer of Need for Speed: Shift

Soundtrack[edit]

The game features 7.1 channel surround sound in PCM (Dolby Digital and DTS are also available). The soundtrack of Hot Pursuit features a general track list as is seen in EA Black BoxNeed for Speed games such as Most Wanted, Carbon and Undercover rather than a scored soundtrack as seen in ProStreet and Shift.[34] The song 'Edge of the Earth' by Thirty Seconds to Mars serves as the game's theme song. Players can also add custom soundtracks to the game, so that any music stored on the player's hard drive can be selected during gameplay, as long as they are added to a playlist via the console's system menu.[35] As well as optionally using songs from the player's hard drive, several categories of licensed music are available for the game's racing, menu screens, and the photo mode.[36]

Updates and expansions[edit]

EA announced the One Million Challenge on 25 November 2010. If the Need for Speed: Hot Pursuit launch trailer received one million views on YouTube by 12 December 2010, a free downloadable content (DLC) pack would be released with three new cars.[37][38] Although the trailer fell short of the million views, EA still awarded the three cars for free. EA stated the cars will be added to the game through a future title update on the PlayStation 3 and Xbox 360; PC were told that EA will share more news when it becomes available.[39] On 14 December 2010 the first update was released which added the three cars to the player's garage. Xbox 360 players experienced problems with the update.[citation needed] Criterion released another Xbox 360 title update the following day,[40] however, some users reported that the new update had caused their career saves and racing stats to be reset.[citation needed] On 17 December 2010 a third title update was released which repaired these issues.[41][42] Criterion released the official second update for the consoles on 15 February 2011, addressing some minor issues and glitches.[43]

Criterion also promised updates to add new features in addition to bug fixes for the PC version. The first update for the PC was released on 26 November 2010 which addressed crashes, issues with aspect ratios, and missing effects. D-Box motion chair support was also added.[44] The second update for the PC was released on 19 January 2011, which fixed issues with flickering graphics, controller configurations, steering response, player car engine audio volume, CPU performance and rare crash issue when entering the Career map screen. The three free cars from the One Million Challenge was also added.[45][46] The third update for the PC was released on 17 March 2011, which fixed several issues players were having relating to game crashes and bugs.[47] The fourth update for PC was released on 4 April 2011, which stamped out another 30 percent of the game's known bugs, with a total of 77 percent of the issues fixed.[48] The fifth update for PC was released on 14 April 2011, as with the most recent patch this new update is mainly to deal with various game crash issues which players have encountered while playing the game. One game crash in particular, which occurred on some systems when players were prompted to 'Press Any Key', has been fixed in this patch.[49] EA announced that PC version of the game would not receive downloadable content. Criterion confirmed this on their official message boards; 'We have a limited amount of resources that makes it so that we are unable to deliver new content to all platforms, however we do have more updates and content on the way for PC players.'[50][51][52]

Paid content[edit]

The Lamborghini Sesto Elemento (pictured) is one of the cars offered as downloadable content in Need for Speed: Hot Pursuit

In addition to the free update, Criterion has released several optional, premium packs that add content like new cars and events. The first two DLC packs for Hot Pursuit were released one week after the game's launch. Dubbed Racer Timesaver Pack and SCPD Timesaver Pack, either pack grants the player immediate access to every car in the game on the relevant side of the law. Buying the Racer Timesaver Pack, for example, gives the player access to all the Racer cars, and vice versa for the SCPD.[53] The third pack for Hot Pursuit was released one week after the first two one. The SCPD Rebels Pack, adds seven new cars previously available only in police variants to the Racer line-up, including the Audi R8 5.2 FSI and Aston Martin DBS.[54]

EA announced the first official DLC for Hot Pursuit on 6 December 2010. The Super Sports Pack adds three new cars; the Porsche 911 GT2 RS, GUMPERT Apollo S, and Bugatti Veyron 16.4 Super Sport in variants for both sides of the law. There are also 13 new race and pursuit events, and new trophies/achievements to earn.[55] It was released on 21 December on the Xbox 360 and PlayStation 3 in North America and on 22 December on PlayStation Network in Europe. Although this is the first official DLC, extra additional content can also be purchased via online storefronts.[56][57]

Criterion's announced three new DLC packs for Hot Pursuit on 17 February 2011. Armed and Dangerous brings two new online game modes. ‘Most Wanted’ has the cops in pursuit of a single racer in an open world, with the other racers fighting to protect him. ‘Arms Race’ is free-for-all racing that sees weapons enabled. In addition, this pack also contains three new trophies/achievements. It was available from 22 February on the PlayStation Network and Xbox LIVE Marketplace.[58][59][60]

The second and third packs, Lamborghini Untamed and Porsche Unleashed, adds the Lamborghini Diablo SV, Lamborghini Countach LP5000 QV and Lamborghini Sesto Elemento, while the Porsche pack (named after the series' fifth installment) adds the Porsche 911 Turbo (1982 Edition), Porsche 959 and 911 Speedster as both cops and racers. Both packs bring 10 new events and four new trophies/achievements. The Lamborghini Untamed pack was available from 1 March and Porsche Unleashed pack from 8 March on the PlayStation Network and Xbox LIVE Marketplace.[58][59][60] In addition, the Three for All Bundle was released on 22 March only on the PlayStation Store, which is just a big bundle that consists of the Porsche Unleashed, Lamborghini Untamed, and the Armed and Dangerous packs.[61]

EA Crew Edition[edit]

A limited edition of the PC game was released to EA employees during December 2010. The EA Crew Edition includes seven bonus racer cars; Mercedes-Benz SLR McLaren 722 Edition, Maserati Quattroporte Sport GT S, Chevrolet Corvette Z06, Lamborghini Reventon, Bugatti Veyron 16.4, Aston Martin DBS, and Audi R8 5.2 FSI (these vehicles were later released in the SCPD Rebels Pack). The box is not labeled for retail sale and the disc is marked as 'not for resale'.[62][63]

Marketing and release[edit]

Promotion at E3 2010

In early July 2010 EA announced Need for Speed Hot Pursuit on Tour, a seven-city event that took the game around the United States prior to the game's release. Each stop featured recording artists and showcased an assortment of exotic cars. The tour began on 14 July 2010 at the Manhattan Classic Car Club in New York City, headlined by DJ Z-Trip. It then continued to Chicago, Seattle, San Francisco, Austin and Miami, ending with the Hot Pursuit launch party in Los Angeles.[64][65][66][67][68][69][70] EA received a helping hand from UK vehicle wrapping company Totally Dynamic for the UK launch event, held at Totally Dynamic's South London centre.[71] In addition to the standard edition, a Limited Edition of the game has been released, which was originally only available through pre-order at the same price as the regular game. However, it was still available beside the regular game, but in limited quantities. The Limited Edition features numerous bonuses over the standard edition, including exclusive packaging, two exclusive racers and four unlocked cars.[72]

Promotion at IgroMir 2010

The Need for Speed: Hot Pursuit demo was available for download on 26 October on Xbox Live Marketplace worldwide and the PlayStation Network in North America and on 27 October 2010 on the PlayStation Network in Europe. The demo was a limited time demo and closed on 9 November 2010.[73][74][75][76] Criterion Games stated that 'Unlike Xbox 360 and PS3 versions, PC demos require comparatively more resources to ensure that they run smoothly across a wide variety of systems,' for not getting the chance to release a demo for the PC.[77] The demo was a hit, the demo was download more than 2 million times, making the demo for Hot Pursuit the 'most popular demo in Need for Speed history'.[78]

EA announced on 15 November 2010 the first two Games with Developer, both on the first weekend after the game launched. The event allowed the players to test their newly developed skills against those who had a hand in creating the game.[79] EA announced on 26 November 2010 an Autolog Recommends Contest. It was a two-week-long competition. Facebook hacking tools for pc. If the fans beat any of NFSDrew's Need for Speed: Hot Pursuit Autolog recommended times on Xbox or PS3, had one of them the chance to win a custom (NTSC) Need for Speed: Hot Pursuit PlayStation 3, which is an extremely rare Collector's Edition.[80][81] EA has also announced two Autolog Photo Contest, the first ended 26 November 2010 and the second 6 January 2011. The players had to take creative photos, then EA with the community announced the best and creative photo, which win a custom Need for Speed: Hot Pursuit PlayStation 3 Limited Collector's Edition.[82] EA announced the Friday Gaming Sessions, which started 17 January 2011 and will be on every Friday from 3pm to 5pm PST.[83] EA announced the Need for Speed Autolog iPhone app in late November 2010. The app features the Wall, Dreamshots, Autolog Recommendations, SpeedWall and a Play Later button.[84] The app was released on iTunes on 13 December 2010.[85]

Trailers[edit]

In addition to the trailer shown at the official reveal during E3 2010, several other game trailers have been released, each revealing new aspects of the game. One trailer promoted the Limited Edition of the game, which features additional cars.[86] Some trailers explained the game's new Autolog feature.[87] Two trailers released in September 2010 showcased the different aspects of cops vs racer gameplay.[88][89][90] A trailer released on 25 September 2010 promoted the limited-time demo.[91] Three video clips were released on 29 October 2010. Entitled 'Fast Needs no Friends', these videos depict two foolish valet parkers, Kevin Dillon and Jerry Ferrara, who have gained a love for fast, exotic cars, by playing Need for Speed: Hot Pursuit.[92] Several trailers were released in November. A trailer was released for indicate Seacrest County, the game's primary locale.[93][94] A trailer was released for hint that the demo was a success.[78] Two live action trailers was also released to showcase the relationship between the cops and racers.[95][96] A launch trailer was also released on 16 November 2010.[97] A new video clip was released 15 December 2010, which featured the two foolish valet parkers Kevin Dillon and Jerry Ferrara again.[98] Most of the trailers are now available for free download on Xbox LIVE Marketplace and PlayStation Network.

Four developer diaries were released to promote the game. The first was released on 14 October 2010 which features the game's Producer detailing the Autolog feature.[99] On 28 October 2010 the second developer diary was released that features the game's Creative Director explaining the contents of the recently released demo.[100] The third developer diary, released on 6 November 2010, details the specifics Seacrest County's terrain and climate, as well as explaining day and night cycles.[101] It was also released two video early in November that featured the game's Designer, he gave some tips on how to succeed in the Dark Horse and Roadsters Reborn events in the demo. If some of the fans beat his record on the Roadsters Reborn event, they had a chance to win some NFSHP prizes.[102][103] The fourth diary, released 26 November 2010, explains why and how the game's cars were chosen.[104]

Reception[edit]

Pre-release[edit]

Need for Speed: Hot Pursuit was well received by critics at E3 2010 and was most notably awarded with 'Best Racing Game' from Game Critics Awards as well as several other media outlets.[105][106][107][108][109][110] Other games in the category included Forza Motorsport 4, Gran Turismo 5, Test Drive Unlimited 2 and MotorStorm: Apocalypse.[111]IGN stated that it had 'an inspired level of connectivity', while 1UP.com claimed that 'the other racing games at E3 never had a chance'.[111] This was the first game in the Need for Speed series since the original Hot Pursuit to win an E3 award.[111]Hot Pursuit was also nominated for 'Best Xbox 360' and 'Best PS3' game by IGN, and 'Best Graphics' by Gaming Excellence.[106][110]

Post-release[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PS3) 89/100[112]
(X360) 88/100[113]
(PC) 86/100[114]
(WII) 50/100[115]
Review scores
PublicationScore
1UP.comA[116]
CVG9/10[117]
Destructoid9.5/10[118]
Edge9/10[119]
EGM9.0/10[120]
Eurogamer9/10[121]
G4[122]
Game Informer8.75/10[123]
Game RevolutionA-[125]
GamePro[124]
GamesMaster93%[126]
GameSpot8.5/10[127]
GameSpy[128]
GamesRadar+10/10[129]
GameTrailers9/10[130]
IGN9/10.[131]
Joystiq[132]
OPM (US)10/10[133]
OXM (UK)9/10[135]
OXM (US)7/10[134]
PC Gamer (US)78%[136]
VideoGamer.com8/10[137]
The Guardian[138]

Hot Pursuit was received positively upon release, review-aggregating website Metacritic hold the average score for the PlayStation 3 version at 89/100,[112] the Xbox 360 version at 88/100,[113] and the PC version at 86/100,[114] while the Wii version was met with mixed or average reviews receiving 50/100.[115] In the edition of 8 November 2010 of Official U.S. PlayStation Magazine, the first review score was given as 10/10. The reviewer said 'It's consistently challenging without feeling difficult. It's immensely rewarding without ever being taxing.'[133]

IGN gave the game 9.0 out of 10 and an Editor's Choice Award, praising the game's 'pure over-the-top driving entertainment. The cars and environments are gorgeous, the crashes are spectacular, and the new Autolog feature breathes new life into the time-honored tradition of video game competition among friends.'[131]Eurogamer gave the game 9 out of 10. Reviewer Tom Bramwell said 'It's stuffed with content but rarely for the sake of it, and knowing Criterion it will be handsomely supported for months to come, even though it's already the best pure arcade racing game since Burnout Paradise.'[121]GameTrailers also scored the game 9 out of 10. The reviewer stated Hot Pursuit was 'excellently crafted, letting you take the world's fastest cars across miles of stunning landscapes. Chases are exhilarating from either perspective, and the autolog feature completely changes how you compete with friends, keeping you hooked until you've wrecked all of their scores.'[130] Destructoid gave the game 9.5 out of 10. Reviewer Nick Chester noted that 'it delivers a near-perfect competitive experience, in a way that few games - racing or otherwise - can. Hot Pursuit is not only a defining moment for the series, but for arcade-style racing, period.'[118] Reviewer Randy Nelson of Joystiq was the second reviewer to give the game a perfect score of 10/10.[132] Reviewer Chris Antista of GamesRadar also gave the game 10 out of 10. Chris stated that 'with so many modes and diverse rewards to uncover in Need For Speed: Hot Pursuit, it almost feels like 2.5 games in one package.'[129]Electronic Gaming Monthly reviewer Brett Bates gave the game 9.0 out of 10, which felt much the same as GamesRadar's Chris Antista, stating 'In effect, you're getting two games in one: What you do as a racer has no bearing on what you do as a cop.'[120]

Reviewer Tom Orry of VideoGamer gave the game 8 out of 10, and stated 'the core driving is never anything but exhilarating, visually it's almost flawless and the Autolog features are genre leading. There's still something missing, though - a reason to explore the open world.'[137]GameSpot awarded the game 8.5 out of ten and said 'This fast-paced racer keeps you glued to the TV and on the edge of your seat regardless of which side of the law you're playing on.'[127]Official Xbox Magazine gave the Xbox 360 version 7 out of 10, and said 'Hot Pursuit feels a little too safe for its subject matter, limited by pedestrian road design that doesn't express all the playfulness that we'd expect in car combat.'[134] However, the UK edition of the magazine gave the game a 9 out of 10, and said 'It pays respect to the classic NFS games, borrows the best bits from Burnout and is a technical masterpiece. The chase to reclaim NFS's once legendary chart topping form is well and truly on.'[135]

PlayStation Lifestyle reviewer Thomas Williams gave the game 9 out of 10, and stated 'What Criterion Games has done with Need for Speed: Hot Pursuit is develop the best entry in the series in the last 5 years of release. Once you start playing this game, there is no way you can play just one race.' PlayStation Lifestyle writer Mike Hartnett declared Hot Pursuit better than Gran Turismo 5, and concluded with 'Need for Speed: Hot Pursuit is just downright more fun than anything rolling out of Polyphony Digital’s garage. There is certainly no shortage of epic moments in this game. Whether you're tearing through single-player mode to rank-up as a cop or a racer, throwing down spike strips to take out your friends online, or just relieving a bit of stress by driving around in free-ride mode.'[139]

Sales[edit]

'Need for Speed: Hot Pursuit was an immensely successful game. Games in any genre need to offer great gameplay and above all, constantly innovate. By taking those ingredients our racing games have a bright future.'

– Dan Holman, EA’s marketing director[140]

In the UK, Need for Speed: Hot Pursuit debuted at number three on the UK All Format Gaming Chart on its first week of release, beaten by Activision's Call of Duty: Black Ops and Ubisoft's Assassin's Creed: Brotherhood.[141] The second week was it dropped down to number six.[142] However, the fourth week, Hot Pursuit sales jumped 48 percent, which boosted the game from seventh to third.[143][144] The sixth week, Hot Pursuit sales were down 67 percent, which slipped down one place to number fourth.[145] The seventh week, Hot Pursuit was placed number ten, but the next week it jumped up to number seven.[146][147]

In the US, Hot Pursuit was ranked number seven on NPD's sales charts for November 2010, outselling Sony's racing juggernaut Gran Turismo 5, which launched about a week later.[148] On 10 December 2010 GamesIndustry reported that Hot Pursuit managed to sell 417,000 units in the US in just two weeks.[149][150] Cowan and Company reported that despite the positive sales figures were not enough to pick up EA's year on year sales figures. The analytical firm stated that the year on year sales figures for November were still down 25 percent for EA.[151] Gamertell stated that 'Hot Pursuit's success is a big boost for a genre that has taken some hits in 2010, as well as a franchise that has been searching for its identity. After several 'reinventions', EA turned to Criterion Games, the studio famous for the Burnout series, to right this racer. Criterion took the series back to the high-octane formula of cops chasing racers. Unlike actual illegal street racers, Hot Pursuit fans seem happy to see the police.'[152]Hot Pursuit was placed number ten on NPD's sales charts for December 2010 with sales of 906,000 units for the month.[153]

On 1 February 2011, on EA's financial result report of Q3 2010 was it mentioned that the game has sold more than 5 million units.[154][155] 'It's on a sharp uptick the last couple of years as we've driven high-quality titles ever higher in the charts, particularly in Europe but also in North America,' John Riccitiello, EA CEO, said during the publisher's overnight Q3 earnings call.[156] Wedbush Morgan analyst Michael Pachter commented on the figures, saying that they were slightly over his expectation of 4.5 million units at this point. Hot Pursuit surprised him, then, but not as much as Medal of Honor did.[157] Early in November, analyst Mike Hickey also said he believed EA's Hot Pursuit could sell 4.2 million copies during the 2010 Christmas period.[158][159]

Awards[edit]

Following the high praise it received at its release, Need for Speed: Hot Pursuit received numerous awards from various magazines, trade shows and gaming websites. The game has won over 30 different awards, including Racing Game of the Year from major publications, more than any other racing game that year.

In 2010, at the E3 2010, Game Critics Awards gave Hot Pursuit the Best Racing Game award.[160][161]Hot Pursuit was named the Best Driving Game at the 2010 Spike Video Game Awards.[162][163]Hot Pursuit was awarded Best Racing Game by GameSpot,[164]1UP,[165]GameSpy,[166] and Shacknews.[167]VGChartz awarded Hot Pursuit the Best Racing Game on Xbox 360,[168] while GameTrailers and Game Revolution nominated Hot Pursuit for Best Racing Game.[169][170]Hot Pursuit was awarded Best Competitive Multiplayer on Xbox 360 by IGN, as well as a nomination for Most Addictive Game on Xbox 360,[171][172] while GamesRadar nominated it for Multiplayer That Broke The Mold.[173]Giant Bomb gave Hot Pursuit the Most Improved Franchise award,[174][175][176] while Gamereactor awarded Hot Pursuit for the Year's Fastest.[177]

In 2011, at the 2011 Academy of Interactive Arts & Sciences, Hot Pursuit was named Racing Game of the Year,[178] and at the 2011 BAFTA Video Games Awards, Hot Pursuit won the Multiplayer award.[179] At the 2011 Golden Joystick Award, Hot Pursuit was a runner up for Racing Game of the Year.[180]Hot Pursuit was nominated for Favorite Videogame at the 2011 Nickelodeon Kids' Choice Awards,[181] and Best Game at the 2011 BAFTA Kid's Vote Award.[182]

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